Add applyVertexBuffer stub for D3D11 renderer.

TRAC #22016 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1475 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 67094ee4
......@@ -23,7 +23,8 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, bool softwareDevi
rx::Renderer *renderer = NULL;
EGLint status = EGL_BAD_ALLOC;
#if ANGLE_ENABLE_D3D11
if (ANGLE_ENABLE_D3D11)
{
renderer = new rx::Renderer11(display, hDc);
if (renderer)
......@@ -38,7 +39,7 @@ rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, bool softwareDevi
// Failed to create a D3D11 renderer, try creating a D3D9 renderer
delete renderer;
#endif
}
renderer = new rx::Renderer9(display, hDc, softwareDevice);
......
......@@ -390,6 +390,14 @@ bool Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer)
return true;
}
GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances, GLsizei *repeatDraw)
{
// TODO
UNIMPLEMENTED();
return GL_OUT_OF_MEMORY;
}
void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,
gl::Framebuffer *frameBuffer)
{
......
......@@ -63,6 +63,8 @@ class Renderer11 : public Renderer
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances, GLsizei *repeatDraw);
virtual void clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,
gl::Framebuffer *frameBuffer);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment