Use a D24S8 format to back GL_DEPTH_COMPONENT32_OES in D3D9.
Looks like the D3D9 D32 format isn't available on most GPUs (and doesn't
exist in D3D11) so back GL_DEPTH_COMPONENT32_OES with D24S8 instead to
match D3D11.
BUG=angle:750
Change-Id: I0f7a124544c1c14ba21db20fbf6765d07e244966
Reviewed-on: https://chromium-review.googlesource.com/219080Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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