Commit e26c307a by Shannon Woods

Regenerate project files

Change-Id: I6d3cc10335686922c028f5fba4525f62c71c3e59 Reviewed-on: https://chromium-review.googlesource.com/204951Reviewed-by: 's avatarBrandon Jones <bajones@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarShannon Woods <shannonwoods@chromium.org>
parent 2b31af29
...@@ -174,6 +174,7 @@ ...@@ -174,6 +174,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\generatemip.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\RenderTarget.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexBuffer.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\PixelTransfer11.h"/>
...@@ -190,6 +191,7 @@ ...@@ -190,6 +191,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\renderer11_utils.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\TextureStorage11.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexArray11.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Query11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Query11.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\formatutils11.h"/>
...@@ -256,6 +258,7 @@ ...@@ -256,6 +258,7 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\SwapChain9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\formatutils9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexArray9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\renderer9_utils.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Blit9.h"/>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"/> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Query9.h"/>
...@@ -301,6 +304,7 @@ ...@@ -301,6 +304,7 @@
<ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"/> <ClCompile Include="..\..\src\libGLESv2\queryconversions.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\RenderbufferProxySet.cpp"/> <ClCompile Include="..\..\src\libGLESv2\RenderbufferProxySet.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Fence.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/> <ClCompile Include="..\..\src\libGLESv2\validationES.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Renderbuffer.cpp"/>
<ClCompile Include="..\..\src\libGLESv2\Program.cpp"/> <ClCompile Include="..\..\src\libGLESv2\Program.cpp"/>
......
...@@ -114,6 +114,9 @@ ...@@ -114,6 +114,9 @@
<ClCompile Include="..\..\src\libGLESv2\Fence.cpp"> <ClCompile Include="..\..\src\libGLESv2\Fence.cpp">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\src\libGLESv2\VertexAttribute.cpp">
<Filter>src\libGLESv2</Filter>
</ClCompile>
<ClInclude Include="..\..\src\libGLESv2\Texture.h"> <ClInclude Include="..\..\src\libGLESv2\Texture.h">
<Filter>src\libGLESv2</Filter> <Filter>src\libGLESv2</Filter>
</ClInclude> </ClInclude>
...@@ -339,6 +342,9 @@ ...@@ -339,6 +342,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\vertexconversion.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexArrayImpl.h">
<Filter>src\libGLESv2\renderer</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\VertexDataManager.h">
<Filter>src\libGLESv2\renderer</Filter> <Filter>src\libGLESv2\renderer</Filter>
</ClInclude> </ClInclude>
...@@ -432,6 +438,9 @@ ...@@ -432,6 +438,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\ShaderExecutable11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\VertexArray11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d11\Fence11.h">
<Filter>src\libGLESv2\renderer\d3d11</Filter> <Filter>src\libGLESv2\renderer\d3d11</Filter>
</ClInclude> </ClInclude>
...@@ -693,6 +702,9 @@ ...@@ -693,6 +702,9 @@
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h"> <ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\Renderer9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\libGLESv2\renderer\d3d9\VertexArray9.h">
<Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClInclude>
<ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp"> <ClCompile Include="..\..\src\libGLESv2\renderer\d3d9\Query9.cpp">
<Filter>src\libGLESv2\renderer\d3d9</Filter> <Filter>src\libGLESv2\renderer\d3d9</Filter>
</ClCompile> </ClCompile>
......
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