Enable EXT_discard_framebuffer in ANGLE's D3D11 backend.
This doesn't seem to cause the video-related WebGL test failures anymore
that were previously seen.
BUG=497445
Change-Id: I705ae8735823ab7f4b26cf7696cdb746936e4447
Reviewed-on: https://chromium-review.googlesource.com/308001
Tryjob-Request: Kenneth Russell <kbr@chromium.org>
Tested-by:
Kenneth Russell <kbr@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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