Commit e4faae21 by Jamie Madill Committed by Commit Bot

Rename state change notification messages.

This makes the style use CamelCase instead of ALL_CAPS. It also cleans up some of the naming. It also changes some uses of the messages in some of the objects to hopefully be more consistent. See the comments added to the enum SubjectMessage in Observer.h for more details. Bug: angleproject:3427 Change-Id: I6dff4f6d335ecf1a27e48df65743b1490bd3025a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1600411 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent fdbece20
...@@ -94,7 +94,7 @@ angle::Result Buffer::bufferData(Context *context, ...@@ -94,7 +94,7 @@ angle::Result Buffer::bufferData(Context *context,
mState.mSize = size; mState.mSize = size;
// Notify when storage changes. // Notify when storage changes.
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
return angle::Result::Continue; return angle::Result::Continue;
} }
...@@ -111,7 +111,7 @@ angle::Result Buffer::bufferSubData(const Context *context, ...@@ -111,7 +111,7 @@ angle::Result Buffer::bufferSubData(const Context *context,
static_cast<unsigned int>(size)); static_cast<unsigned int>(size));
// Notify when data changes. // Notify when data changes.
onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED); onStateChange(context, angle::SubjectMessage::ContentsChanged);
return angle::Result::Continue; return angle::Result::Continue;
} }
...@@ -129,7 +129,7 @@ angle::Result Buffer::copyBufferSubData(const Context *context, ...@@ -129,7 +129,7 @@ angle::Result Buffer::copyBufferSubData(const Context *context,
static_cast<unsigned int>(size)); static_cast<unsigned int>(size));
// Notify when data changes. // Notify when data changes.
onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED); onStateChange(context, angle::SubjectMessage::ContentsChanged);
return angle::Result::Continue; return angle::Result::Continue;
} }
...@@ -151,7 +151,7 @@ angle::Result Buffer::map(const Context *context, GLenum access) ...@@ -151,7 +151,7 @@ angle::Result Buffer::map(const Context *context, GLenum access)
mIndexRangeCache.clear(); mIndexRangeCache.clear();
// Notify when state changes. // Notify when state changes.
onStateChange(context, angle::SubjectMessage::RESOURCE_MAPPED); onStateChange(context, angle::SubjectMessage::SubjectMapped);
return angle::Result::Continue; return angle::Result::Continue;
} }
...@@ -185,7 +185,7 @@ angle::Result Buffer::mapRange(const Context *context, ...@@ -185,7 +185,7 @@ angle::Result Buffer::mapRange(const Context *context,
} }
// Notify when state changes. // Notify when state changes.
onStateChange(context, angle::SubjectMessage::RESOURCE_MAPPED); onStateChange(context, angle::SubjectMessage::SubjectMapped);
return angle::Result::Continue; return angle::Result::Continue;
} }
...@@ -205,7 +205,7 @@ angle::Result Buffer::unmap(const Context *context, GLboolean *result) ...@@ -205,7 +205,7 @@ angle::Result Buffer::unmap(const Context *context, GLboolean *result)
mState.mAccessFlags = 0; mState.mAccessFlags = 0;
// Notify when data changes. // Notify when data changes.
onStateChange(context, angle::SubjectMessage::RESOURCE_UNMAPPED); onStateChange(context, angle::SubjectMessage::SubjectUnmapped);
return angle::Result::Continue; return angle::Result::Continue;
} }
...@@ -215,7 +215,7 @@ void Buffer::onTransformFeedback(const Context *context) ...@@ -215,7 +215,7 @@ void Buffer::onTransformFeedback(const Context *context)
mIndexRangeCache.clear(); mIndexRangeCache.clear();
// Notify when data changes. // Notify when data changes.
onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED); onStateChange(context, angle::SubjectMessage::ContentsChanged);
} }
void Buffer::onPixelPack(const Context *context) void Buffer::onPixelPack(const Context *context)
...@@ -223,7 +223,7 @@ void Buffer::onPixelPack(const Context *context) ...@@ -223,7 +223,7 @@ void Buffer::onPixelPack(const Context *context)
mIndexRangeCache.clear(); mIndexRangeCache.clear();
// Notify when data changes. // Notify when data changes.
onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED); onStateChange(context, angle::SubjectMessage::ContentsChanged);
} }
angle::Result Buffer::getIndexRange(const gl::Context *context, angle::Result Buffer::getIndexRange(const gl::Context *context,
...@@ -266,7 +266,7 @@ void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed ...@@ -266,7 +266,7 @@ void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed
ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0); ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0);
mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1; mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1;
onStateChange(context, angle::SubjectMessage::BINDING_CHANGED); onStateChange(context, angle::SubjectMessage::BindingChanged);
} }
else else
{ {
...@@ -280,6 +280,7 @@ void Buffer::onSubjectStateChange(const gl::Context *context, ...@@ -280,6 +280,7 @@ void Buffer::onSubjectStateChange(const gl::Context *context,
{ {
// Pass it along! // Pass it along!
ASSERT(index == kImplementationSubjectIndex); ASSERT(index == kImplementationSubjectIndex);
onStateChange(context, message); ASSERT(message == angle::SubjectMessage::SubjectChanged);
onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
} // namespace gl } // namespace gl
...@@ -8121,13 +8121,13 @@ void Context::onSubjectStateChange(const Context *context, ...@@ -8121,13 +8121,13 @@ void Context::onSubjectStateChange(const Context *context,
case kVertexArraySubjectIndex: case kVertexArraySubjectIndex:
switch (message) switch (message)
{ {
case angle::SubjectMessage::CONTENTS_CHANGED: case angle::SubjectMessage::ContentsChanged:
mState.setObjectDirty(GL_VERTEX_ARRAY); mState.setObjectDirty(GL_VERTEX_ARRAY);
mStateCache.onVertexArrayBufferContentsChange(this); mStateCache.onVertexArrayBufferContentsChange(this);
break; break;
case angle::SubjectMessage::RESOURCE_MAPPED: case angle::SubjectMessage::SubjectMapped:
case angle::SubjectMessage::RESOURCE_UNMAPPED: case angle::SubjectMessage::SubjectUnmapped:
case angle::SubjectMessage::BINDING_CHANGED: case angle::SubjectMessage::BindingChanged:
mStateCache.onVertexArrayBufferStateChange(this); mStateCache.onVertexArrayBufferStateChange(this);
break; break;
default: default:
...@@ -8136,14 +8136,14 @@ void Context::onSubjectStateChange(const Context *context, ...@@ -8136,14 +8136,14 @@ void Context::onSubjectStateChange(const Context *context,
break; break;
case kReadFramebufferSubjectIndex: case kReadFramebufferSubjectIndex:
if (message == angle::SubjectMessage::STORAGE_CHANGED) if (message == angle::SubjectMessage::DirtyBitsFlagged)
{ {
mState.setObjectDirty(GL_READ_FRAMEBUFFER); mState.setObjectDirty(GL_READ_FRAMEBUFFER);
} }
break; break;
case kDrawFramebufferSubjectIndex: case kDrawFramebufferSubjectIndex:
if (message == angle::SubjectMessage::STORAGE_CHANGED) if (message == angle::SubjectMessage::DirtyBitsFlagged)
{ {
mState.setDrawFramebufferDirty(); mState.setDrawFramebufferDirty();
} }
......
...@@ -955,7 +955,7 @@ void Framebuffer::invalidateCompletenessCache(const Context *context) ...@@ -955,7 +955,7 @@ void Framebuffer::invalidateCompletenessCache(const Context *context)
if (mState.mId != 0) if (mState.mId != 0)
{ {
mCachedStatus.reset(); mCachedStatus.reset();
onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
} }
...@@ -1853,16 +1853,16 @@ void Framebuffer::onSubjectStateChange(const Context *context, ...@@ -1853,16 +1853,16 @@ void Framebuffer::onSubjectStateChange(const Context *context,
angle::SubjectIndex index, angle::SubjectIndex index,
angle::SubjectMessage message) angle::SubjectMessage message)
{ {
if (message != angle::SubjectMessage::STORAGE_CHANGED) if (message != angle::SubjectMessage::SubjectChanged)
{ {
// This can be triggered by the GL back-end TextureGL class. // This can be triggered by the GL back-end TextureGL class.
ASSERT(message == angle::SubjectMessage::DEPENDENT_DIRTY_BITS); ASSERT(message == angle::SubjectMessage::DirtyBitsFlagged);
return; return;
} }
ASSERT(!mDirtyBitsGuard.valid() || mDirtyBitsGuard.value().test(index)); ASSERT(!mDirtyBitsGuard.valid() || mDirtyBitsGuard.value().test(index));
mDirtyBits.set(index); mDirtyBits.set(index);
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
invalidateCompletenessCache(context); invalidateCompletenessCache(context);
......
...@@ -31,14 +31,31 @@ bool IsInContainer(const HaystackT &haystack, const NeedleT &needle) ...@@ -31,14 +31,31 @@ bool IsInContainer(const HaystackT &haystack, const NeedleT &needle)
using SubjectIndex = size_t; using SubjectIndex = size_t;
// Messages are used to distinguish different Subject events that get sent to a single Observer.
// It could be possible to improve the handling by using different callback functions instead
// of a single handler function. But in some cases we want to share a single binding between
// Observer and Subject and handle different types of events.
enum class SubjectMessage enum class SubjectMessage
{ {
CONTENTS_CHANGED, // Used by the VertexArray class to notify a binding count change might need to update the
STORAGE_CHANGED, // validation cache.
BINDING_CHANGED, BindingChanged,
DEPENDENT_DIRTY_BITS,
RESOURCE_MAPPED, // Only the contents (pixels, bytes, etc) changed in this Subject. Rather than the storage for
RESOURCE_UNMAPPED, // the subject.
ContentsChanged,
// Used by Samplers, Textures and Framebuffers to indicate to the Observer (Context) that it
// will need to call syncState.
DirtyBitsFlagged,
// Generic state change message. Used in multiple places.
SubjectChanged,
// Special events passed from Buffers, through VertexArrays into the Context to indicate a bound
// Buffer is now mapped.
SubjectMapped,
SubjectUnmapped,
}; };
// The observing class inherits from this interface class. // The observing class inherits from this interface class.
......
...@@ -36,7 +36,7 @@ TEST(ObserverTest, BasicUsage) ...@@ -36,7 +36,7 @@ TEST(ObserverTest, BasicUsage)
binding.bind(&subject); binding.bind(&subject);
ASSERT_FALSE(observer.wasNotified); ASSERT_FALSE(observer.wasNotified);
subject.onStateChange(nullptr, SubjectMessage::STORAGE_CHANGED); subject.onStateChange(nullptr, SubjectMessage::SubjectChanged);
ASSERT_TRUE(observer.wasNotified); ASSERT_TRUE(observer.wasNotified);
} }
......
...@@ -102,7 +102,7 @@ angle::Result Renderbuffer::setStorage(const Context *context, ...@@ -102,7 +102,7 @@ angle::Result Renderbuffer::setStorage(const Context *context,
mState.update(static_cast<GLsizei>(width), static_cast<GLsizei>(height), Format(internalformat), mState.update(static_cast<GLsizei>(width), static_cast<GLsizei>(height), Format(internalformat),
0, InitState::MayNeedInit); 0, InitState::MayNeedInit);
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
return angle::Result::Continue; return angle::Result::Continue;
} }
...@@ -119,7 +119,7 @@ angle::Result Renderbuffer::setStorageMultisample(const Context *context, ...@@ -119,7 +119,7 @@ angle::Result Renderbuffer::setStorageMultisample(const Context *context,
mState.update(static_cast<GLsizei>(width), static_cast<GLsizei>(height), Format(internalformat), mState.update(static_cast<GLsizei>(width), static_cast<GLsizei>(height), Format(internalformat),
static_cast<GLsizei>(samples), InitState::MayNeedInit); static_cast<GLsizei>(samples), InitState::MayNeedInit);
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
return angle::Result::Continue; return angle::Result::Continue;
} }
...@@ -133,7 +133,7 @@ angle::Result Renderbuffer::setStorageEGLImageTarget(const Context *context, egl ...@@ -133,7 +133,7 @@ angle::Result Renderbuffer::setStorageEGLImageTarget(const Context *context, egl
mState.update(static_cast<GLsizei>(image->getWidth()), static_cast<GLsizei>(image->getHeight()), mState.update(static_cast<GLsizei>(image->getWidth()), static_cast<GLsizei>(image->getHeight()),
Format(image->getFormat()), 0, image->sourceInitState()); Format(image->getFormat()), 0, image->sourceInitState());
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
return angle::Result::Continue; return angle::Result::Continue;
} }
......
...@@ -39,7 +39,7 @@ const std::string &Sampler::getLabel() const ...@@ -39,7 +39,7 @@ const std::string &Sampler::getLabel() const
void Sampler::setMinFilter(const Context *context, GLenum minFilter) void Sampler::setMinFilter(const Context *context, GLenum minFilter)
{ {
mState.setMinFilter(minFilter); mState.setMinFilter(minFilter);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLenum Sampler::getMinFilter() const GLenum Sampler::getMinFilter() const
...@@ -50,7 +50,7 @@ GLenum Sampler::getMinFilter() const ...@@ -50,7 +50,7 @@ GLenum Sampler::getMinFilter() const
void Sampler::setMagFilter(const Context *context, GLenum magFilter) void Sampler::setMagFilter(const Context *context, GLenum magFilter)
{ {
mState.setMagFilter(magFilter); mState.setMagFilter(magFilter);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLenum Sampler::getMagFilter() const GLenum Sampler::getMagFilter() const
...@@ -61,7 +61,7 @@ GLenum Sampler::getMagFilter() const ...@@ -61,7 +61,7 @@ GLenum Sampler::getMagFilter() const
void Sampler::setWrapS(const Context *context, GLenum wrapS) void Sampler::setWrapS(const Context *context, GLenum wrapS)
{ {
mState.setWrapS(wrapS); mState.setWrapS(wrapS);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLenum Sampler::getWrapS() const GLenum Sampler::getWrapS() const
...@@ -72,7 +72,7 @@ GLenum Sampler::getWrapS() const ...@@ -72,7 +72,7 @@ GLenum Sampler::getWrapS() const
void Sampler::setWrapT(const Context *context, GLenum wrapT) void Sampler::setWrapT(const Context *context, GLenum wrapT)
{ {
mState.setWrapT(wrapT); mState.setWrapT(wrapT);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLenum Sampler::getWrapT() const GLenum Sampler::getWrapT() const
...@@ -83,7 +83,7 @@ GLenum Sampler::getWrapT() const ...@@ -83,7 +83,7 @@ GLenum Sampler::getWrapT() const
void Sampler::setWrapR(const Context *context, GLenum wrapR) void Sampler::setWrapR(const Context *context, GLenum wrapR)
{ {
mState.setWrapR(wrapR); mState.setWrapR(wrapR);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLenum Sampler::getWrapR() const GLenum Sampler::getWrapR() const
...@@ -94,7 +94,7 @@ GLenum Sampler::getWrapR() const ...@@ -94,7 +94,7 @@ GLenum Sampler::getWrapR() const
void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy) void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy)
{ {
mState.setMaxAnisotropy(maxAnisotropy); mState.setMaxAnisotropy(maxAnisotropy);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
float Sampler::getMaxAnisotropy() const float Sampler::getMaxAnisotropy() const
...@@ -105,7 +105,7 @@ float Sampler::getMaxAnisotropy() const ...@@ -105,7 +105,7 @@ float Sampler::getMaxAnisotropy() const
void Sampler::setMinLod(const Context *context, GLfloat minLod) void Sampler::setMinLod(const Context *context, GLfloat minLod)
{ {
mState.setMinLod(minLod); mState.setMinLod(minLod);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLfloat Sampler::getMinLod() const GLfloat Sampler::getMinLod() const
...@@ -116,7 +116,7 @@ GLfloat Sampler::getMinLod() const ...@@ -116,7 +116,7 @@ GLfloat Sampler::getMinLod() const
void Sampler::setMaxLod(const Context *context, GLfloat maxLod) void Sampler::setMaxLod(const Context *context, GLfloat maxLod)
{ {
mState.setMaxLod(maxLod); mState.setMaxLod(maxLod);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLfloat Sampler::getMaxLod() const GLfloat Sampler::getMaxLod() const
...@@ -127,7 +127,7 @@ GLfloat Sampler::getMaxLod() const ...@@ -127,7 +127,7 @@ GLfloat Sampler::getMaxLod() const
void Sampler::setCompareMode(const Context *context, GLenum compareMode) void Sampler::setCompareMode(const Context *context, GLenum compareMode)
{ {
mState.setCompareMode(compareMode); mState.setCompareMode(compareMode);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLenum Sampler::getCompareMode() const GLenum Sampler::getCompareMode() const
...@@ -138,7 +138,7 @@ GLenum Sampler::getCompareMode() const ...@@ -138,7 +138,7 @@ GLenum Sampler::getCompareMode() const
void Sampler::setCompareFunc(const Context *context, GLenum compareFunc) void Sampler::setCompareFunc(const Context *context, GLenum compareFunc)
{ {
mState.setCompareFunc(compareFunc); mState.setCompareFunc(compareFunc);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLenum Sampler::getCompareFunc() const GLenum Sampler::getCompareFunc() const
...@@ -149,7 +149,7 @@ GLenum Sampler::getCompareFunc() const ...@@ -149,7 +149,7 @@ GLenum Sampler::getCompareFunc() const
void Sampler::setSRGBDecode(const Context *context, GLenum sRGBDecode) void Sampler::setSRGBDecode(const Context *context, GLenum sRGBDecode)
{ {
mState.setSRGBDecode(sRGBDecode); mState.setSRGBDecode(sRGBDecode);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
GLenum Sampler::getSRGBDecode() const GLenum Sampler::getSRGBDecode() const
...@@ -160,7 +160,7 @@ GLenum Sampler::getSRGBDecode() const ...@@ -160,7 +160,7 @@ GLenum Sampler::getSRGBDecode() const
void Sampler::setBorderColor(const Context *context, const ColorGeneric &color) void Sampler::setBorderColor(const Context *context, const ColorGeneric &color)
{ {
mState.setBorderColor(color); mState.setBorderColor(color);
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
const ColorGeneric &Sampler::getBorderColor() const const ColorGeneric &Sampler::getBorderColor() const
......
...@@ -136,7 +136,7 @@ void Surface::postSwap(const gl::Context *context) ...@@ -136,7 +136,7 @@ void Surface::postSwap(const gl::Context *context)
if (mRobustResourceInitialization && mSwapBehavior != EGL_BUFFER_PRESERVED) if (mRobustResourceInitialization && mSwapBehavior != EGL_BUFFER_PRESERVED)
{ {
mInitState = gl::InitState::MayNeedInit; mInitState = gl::InitState::MayNeedInit;
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
} }
......
...@@ -995,7 +995,7 @@ void Texture::signalDirtyStorage(const Context *context, InitState initState) ...@@ -995,7 +995,7 @@ void Texture::signalDirtyStorage(const Context *context, InitState initState)
mState.mInitState = initState; mState.mInitState = initState;
invalidateCompletenessCache(); invalidateCompletenessCache();
mState.mCachedSamplerFormatValid = false; mState.mCachedSamplerFormatValid = false;
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
void Texture::signalDirtyState(const Context *context, size_t dirtyBit) void Texture::signalDirtyState(const Context *context, size_t dirtyBit)
...@@ -1003,7 +1003,7 @@ void Texture::signalDirtyState(const Context *context, size_t dirtyBit) ...@@ -1003,7 +1003,7 @@ void Texture::signalDirtyState(const Context *context, size_t dirtyBit)
mDirtyBits.set(dirtyBit); mDirtyBits.set(dirtyBit);
invalidateCompletenessCache(); invalidateCompletenessCache();
mState.mCachedSamplerFormatValid = false; mState.mCachedSamplerFormatValid = false;
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::DirtyBitsFlagged);
} }
angle::Result Texture::setImage(Context *context, angle::Result Texture::setImage(Context *context,
...@@ -1801,10 +1801,8 @@ void Texture::onSubjectStateChange(const gl::Context *context, ...@@ -1801,10 +1801,8 @@ void Texture::onSubjectStateChange(const gl::Context *context,
angle::SubjectIndex index, angle::SubjectIndex index,
angle::SubjectMessage message) angle::SubjectMessage message)
{ {
if (message == angle::SubjectMessage::DEPENDENT_DIRTY_BITS) ASSERT(message == angle::SubjectMessage::SubjectChanged);
{ mDirtyBits.set(DIRTY_BIT_IMPLEMENTATION);
mDirtyBits.set(DIRTY_BIT_IMPLEMENTATION); signalDirtyState(context, DIRTY_BIT_IMPLEMENTATION);
signalDirtyState(context, DIRTY_BIT_IMPLEMENTATION);
}
} }
} // namespace gl } // namespace gl
...@@ -172,7 +172,7 @@ const std::string &VertexArray::getLabel() const ...@@ -172,7 +172,7 @@ const std::string &VertexArray::getLabel() const
bool VertexArray::detachBuffer(const Context *context, GLuint bufferName) bool VertexArray::detachBuffer(const Context *context, GLuint bufferName)
{ {
bool isBound = context->isCurrentVertexArray(this); bool isBound = context->isCurrentVertexArray(this);
bool anyBufferDetached = false; bool anyBufferDetached = false;
for (size_t bindingIndex = 0; bindingIndex < gl::MAX_VERTEX_ATTRIB_BINDINGS; ++bindingIndex) for (size_t bindingIndex = 0; bindingIndex < gl::MAX_VERTEX_ATTRIB_BINDINGS; ++bindingIndex)
{ {
...@@ -558,11 +558,11 @@ void VertexArray::onSubjectStateChange(const gl::Context *context, ...@@ -558,11 +558,11 @@ void VertexArray::onSubjectStateChange(const gl::Context *context,
{ {
switch (message) switch (message)
{ {
case angle::SubjectMessage::CONTENTS_CHANGED: case angle::SubjectMessage::ContentsChanged:
setDependentDirtyBit(context, true, index); setDependentDirtyBit(context, true, index);
break; break;
case angle::SubjectMessage::STORAGE_CHANGED: case angle::SubjectMessage::SubjectChanged:
if (!IsElementArrayBufferSubjectIndex(index)) if (!IsElementArrayBufferSubjectIndex(index))
{ {
updateCachedBufferBindingSize(context, &mState.mVertexBindings[index]); updateCachedBufferBindingSize(context, &mState.mVertexBindings[index]);
...@@ -570,7 +570,7 @@ void VertexArray::onSubjectStateChange(const gl::Context *context, ...@@ -570,7 +570,7 @@ void VertexArray::onSubjectStateChange(const gl::Context *context,
setDependentDirtyBit(context, false, index); setDependentDirtyBit(context, false, index);
break; break;
case angle::SubjectMessage::BINDING_CHANGED: case angle::SubjectMessage::BindingChanged:
if (!IsElementArrayBufferSubjectIndex(index)) if (!IsElementArrayBufferSubjectIndex(index))
{ {
const Buffer *buffer = mState.mVertexBindings[index].getBuffer().get(); const Buffer *buffer = mState.mVertexBindings[index].getBuffer().get();
...@@ -578,22 +578,22 @@ void VertexArray::onSubjectStateChange(const gl::Context *context, ...@@ -578,22 +578,22 @@ void VertexArray::onSubjectStateChange(const gl::Context *context,
} }
break; break;
case angle::SubjectMessage::RESOURCE_MAPPED: case angle::SubjectMessage::SubjectMapped:
if (!IsElementArrayBufferSubjectIndex(index)) if (!IsElementArrayBufferSubjectIndex(index))
{ {
updateCachedMappedArrayBuffersBinding(mState.mVertexBindings[index]); updateCachedMappedArrayBuffersBinding(mState.mVertexBindings[index]);
} }
onStateChange(context, angle::SubjectMessage::RESOURCE_MAPPED); onStateChange(context, angle::SubjectMessage::SubjectMapped);
break; break;
case angle::SubjectMessage::RESOURCE_UNMAPPED: case angle::SubjectMessage::SubjectUnmapped:
setDependentDirtyBit(context, true, index); setDependentDirtyBit(context, true, index);
if (!IsElementArrayBufferSubjectIndex(index)) if (!IsElementArrayBufferSubjectIndex(index))
{ {
updateCachedMappedArrayBuffersBinding(mState.mVertexBindings[index]); updateCachedMappedArrayBuffersBinding(mState.mVertexBindings[index]);
} }
onStateChange(context, angle::SubjectMessage::RESOURCE_UNMAPPED); onStateChange(context, angle::SubjectMessage::SubjectUnmapped);
break; break;
default: default:
...@@ -609,7 +609,7 @@ void VertexArray::setDependentDirtyBit(const gl::Context *context, ...@@ -609,7 +609,7 @@ void VertexArray::setDependentDirtyBit(const gl::Context *context,
DirtyBitType dirtyBit = getDirtyBitFromIndex(contentsChanged, index); DirtyBitType dirtyBit = getDirtyBitFromIndex(contentsChanged, index);
ASSERT(!mDirtyBitsGuard.valid() || mDirtyBitsGuard.value().test(dirtyBit)); ASSERT(!mDirtyBitsGuard.valid() || mDirtyBitsGuard.value().test(dirtyBit));
mDirtyBits.set(dirtyBit); mDirtyBits.set(dirtyBit);
onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED); onStateChange(context, angle::SubjectMessage::ContentsChanged);
} }
bool VertexArray::hasTransformFeedbackBindingConflict(const gl::Context *context) const bool VertexArray::hasTransformFeedbackBindingConflict(const gl::Context *context) const
......
...@@ -494,7 +494,7 @@ void SetSamplerParameterBase(Context *context, ...@@ -494,7 +494,7 @@ void SetSamplerParameterBase(Context *context,
break; break;
} }
sampler->onStateChange(context, angle::SubjectMessage::CONTENTS_CHANGED); sampler->onStateChange(context, angle::SubjectMessage::ContentsChanged);
} }
// Warning: you should ensure binding really matches attrib.bindingIndex before using this function. // Warning: you should ensure binding really matches attrib.bindingIndex before using this function.
......
...@@ -82,7 +82,7 @@ angle::Result EGLImageD3D::copyToLocalRendertarget(const gl::Context *context) ...@@ -82,7 +82,7 @@ angle::Result EGLImageD3D::copyToLocalRendertarget(const gl::Context *context)
// Invalidate FBOs with this Image attached. Only currently applies to D3D11. // Invalidate FBOs with this Image attached. Only currently applies to D3D11.
for (egl::ImageSibling *target : mState.targets) for (egl::ImageSibling *target : mState.targets)
{ {
target->onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); target->onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
return mRenderer->createRenderTargetCopy(context, curRenderTarget, &mRenderTarget); return mRenderer->createRenderTargetCopy(context, curRenderTarget, &mRenderTarget);
......
...@@ -952,13 +952,13 @@ bool Buffer11::supportsDirectBinding() const ...@@ -952,13 +952,13 @@ bool Buffer11::supportsDirectBinding() const
void Buffer11::initializeStaticData(const gl::Context *context) void Buffer11::initializeStaticData(const gl::Context *context)
{ {
BufferD3D::initializeStaticData(context); BufferD3D::initializeStaticData(context);
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
void Buffer11::invalidateStaticData(const gl::Context *context) void Buffer11::invalidateStaticData(const gl::Context *context)
{ {
BufferD3D::invalidateStaticData(context); BufferD3D::invalidateStaticData(context);
onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
void Buffer11::onCopyStorage(BufferStorage *dest, BufferStorage *source) void Buffer11::onCopyStorage(BufferStorage *dest, BufferStorage *source)
...@@ -1151,7 +1151,7 @@ angle::Result Buffer11::NativeStorage::resize(const gl::Context *context, ...@@ -1151,7 +1151,7 @@ angle::Result Buffer11::NativeStorage::resize(const gl::Context *context,
// Notify that the storage has changed. // Notify that the storage has changed.
if (mOnStorageChanged) if (mOnStorageChanged)
{ {
mOnStorageChanged->onStateChange(context, angle::SubjectMessage::STORAGE_CHANGED); mOnStorageChanged->onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
return angle::Result::Continue; return angle::Result::Continue;
......
...@@ -1306,7 +1306,7 @@ angle::Result TextureGL::setBaseLevel(const gl::Context *context, GLuint baseLev ...@@ -1306,7 +1306,7 @@ angle::Result TextureGL::setBaseLevel(const gl::Context *context, GLuint baseLev
mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_BASE_LEVEL); mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_BASE_LEVEL);
// Signal to the GL layer that the Impl has dirty bits. // Signal to the GL layer that the Impl has dirty bits.
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::SubjectChanged);
stateManager->bindTexture(getType(), mTextureID); stateManager->bindTexture(getType(), mTextureID);
functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_BASE_LEVEL, baseLevel); functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_BASE_LEVEL, baseLevel);
...@@ -1325,7 +1325,7 @@ void TextureGL::setMinFilter(const gl::Context *context, GLenum filter) ...@@ -1325,7 +1325,7 @@ void TextureGL::setMinFilter(const gl::Context *context, GLenum filter)
mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MIN_FILTER); mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MIN_FILTER);
// Signal to the GL layer that the Impl has dirty bits. // Signal to the GL layer that the Impl has dirty bits.
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::SubjectChanged);
stateManager->bindTexture(getType(), mTextureID); stateManager->bindTexture(getType(), mTextureID);
functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MIN_FILTER, filter); functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MIN_FILTER, filter);
...@@ -1342,7 +1342,7 @@ void TextureGL::setMagFilter(const gl::Context *context, GLenum filter) ...@@ -1342,7 +1342,7 @@ void TextureGL::setMagFilter(const gl::Context *context, GLenum filter)
mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MAG_FILTER); mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_MAG_FILTER);
// Signal to the GL layer that the Impl has dirty bits. // Signal to the GL layer that the Impl has dirty bits.
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::SubjectChanged);
stateManager->bindTexture(getType(), mTextureID); stateManager->bindTexture(getType(), mTextureID);
functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MAG_FILTER, filter); functions->texParameteri(ToGLenum(getType()), GL_TEXTURE_MAG_FILTER, filter);
...@@ -1366,7 +1366,7 @@ void TextureGL::setSwizzle(const gl::Context *context, GLint swizzle[4]) ...@@ -1366,7 +1366,7 @@ void TextureGL::setSwizzle(const gl::Context *context, GLint swizzle[4])
mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA); mLocalDirtyBits.set(gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA);
// Signal to the GL layer that the Impl has dirty bits. // Signal to the GL layer that the Impl has dirty bits.
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::SubjectChanged);
stateManager->bindTexture(getType(), mTextureID); stateManager->bindTexture(getType(), mTextureID);
functions->texParameteriv(ToGLenum(getType()), GL_TEXTURE_SWIZZLE_RGBA, swizzle); functions->texParameteriv(ToGLenum(getType()), GL_TEXTURE_SWIZZLE_RGBA, swizzle);
...@@ -1508,7 +1508,7 @@ void TextureGL::setLevelInfo(const gl::Context *context, ...@@ -1508,7 +1508,7 @@ void TextureGL::setLevelInfo(const gl::Context *context,
if (updateWorkarounds) if (updateWorkarounds)
{ {
mLocalDirtyBits |= GetLevelWorkaroundDirtyBits(); mLocalDirtyBits |= GetLevelWorkaroundDirtyBits();
onStateChange(context, angle::SubjectMessage::DEPENDENT_DIRTY_BITS); onStateChange(context, angle::SubjectMessage::SubjectChanged);
} }
} }
......
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