Vulkan: Add test for render+sample depth texture with non-overlap LOD
Render and sample from the same texture and then bind to another FBO
without trigger texture bind should still detect the condition that it
is render and sample same texture.
Render to depth texture and sample form the same depth texture but with
non-overlapping levels should work.
Bug: b/181797383
Test: FramebufferTest_ES3.SampleFromAttachedTextureWithDifferentLODAndFBOSwitch
Test: FramebufferTest_ES3.RenderSampleImmutableDepthTextureWithExcludedLevel
Change-Id: I0d330d6f9530eb4fea417019a627890c4a5c1154
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2819486
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Ian Elliott <ianelliott@google.com>
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