Move blitter creation / destruction to device specific initialization / release.

TRAC #22016 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1489 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 5367004c
......@@ -95,8 +95,6 @@ Renderer9::Renderer9(egl::Display *display, HDC hDc, bool softwareDevice) : Rend
Renderer9::~Renderer9()
{
releaseDeviceResources();
delete mBlit;
if (mDevice)
{
......@@ -375,8 +373,6 @@ EGLint Renderer9::initialize()
initializeDevice();
mBlit = new Blit(this);
return EGL_SUCCESS;
}
......@@ -402,10 +398,9 @@ void Renderer9::initializeDevice()
mSceneStarted = false;
if (!mVertexDataManager)
{
mVertexDataManager = new gl::VertexDataManager(this);
}
ASSERT(!mBlit && !mVertexDataManager);
mBlit = new Blit(this);
mVertexDataManager = new gl::VertexDataManager(this);
}
D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters()
......@@ -1339,6 +1334,9 @@ void Renderer9::releaseDeviceResources()
mVertexShaderCache.clear();
mPixelShaderCache.clear();
delete mBlit;
mBlit = NULL;
delete mVertexDataManager;
mVertexDataManager = NULL;
}
......
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