Fix the varying sort comparator in ShaderD3D.
The comparator was actually a <= operator, while sort requires a
strict < operator. This was causing a potential assertion failure.
Bug report from Kerim Borchaev.
BUG=angle:742
Change-Id: I37c2925ab0b85e70ee1b2be3c72c6ddc062e8d28
Reviewed-on: https://chromium-review.googlesource.com/218506Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Shannon Woods <shannonwoods@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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