Commit e664e206 by Jamie Madill

Refactor storage management in Texture3D.

TRAC #23976 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
parent 3c0989c6
......@@ -1798,16 +1798,12 @@ void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GL
void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
{
delete mTexStorage;
mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth);
mImmutable = true;
for (int level = 0; level < levels; level++)
{
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, width, height, depth, true);
width = std::max(1, width >> 1);
height = std::max(1, height >> 1);
depth = std::max(1, depth >> 1);
GLsizei levelWidth = std::max(1, width >> level);
GLsizei levelHeight = std::max(1, height >> level);
GLsizei levelDepth = std::max(1, depth >> level);
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, internalformat, levelWidth, levelHeight, levelDepth, true);
}
for (int level = levels; level < IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
......@@ -1815,18 +1811,11 @@ void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
mImageArray[level]->redefine(mRenderer, GL_TEXTURE_3D, GL_NONE, 0, 0, 0, true);
}
if (mTexStorage->isManaged())
{
int levels = levelCount();
mImmutable = true;
for (int level = 0; level < levels; level++)
{
mImageArray[level]->setManagedSurface(mTexStorage, level);
}
}
setCompleteTexStorage(new rx::TextureStorageInterface3D(mRenderer, levels, internalformat, IsRenderTargetUsage(mUsage), width, height, depth));
}
void Texture3D::generateMipmaps()
{
// Purge array levels 1 through q and reset them to represent the generated mipmap levels.
......@@ -2016,29 +2005,49 @@ int Texture3D::levelCount()
void Texture3D::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
return;
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
return;
}
bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
setCompleteTexStorage(createCompleteStorage(createRenderTarget));
ASSERT(mTexStorage);
// flush image data to the storage
updateStorage();
}
rx::TextureStorageInterface3D *Texture3D::createCompleteStorage(bool renderTarget) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
GLsizei depth = getBaseLevelDepth();
if (!(width > 0 && height > 0 && depth > 0))
return; // do not attempt to create native textures for nonexistant data
GLint levels = creationLevels(width, height, depth);
ASSERT(width > 0 && height > 0 && depth > 0);
delete mTexStorage;
mTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, getBaseLevelInternalFormat(), IsRenderTargetUsage(mUsage), width, height, depth);
if (mTexStorage->isManaged())
{
int levels = levelCount();
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->levelCount() : creationLevels(width, height, depth));
for (int level = 0; level < levels; level++)
{
mImageArray[level]->setManagedSurface(mTexStorage, level);
}
}
return new rx::TextureStorageInterface3D(mRenderer, levels, getBaseLevelInternalFormat(), renderTarget, width, height, depth);
}
void Texture3D::setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage)
{
SafeDelete(mTexStorage);
mTexStorage = newCompleteTexStorage;
mDirtyImages = true;
// We do not support managed 3D storage, as that is D3D9/ES2-only
ASSERT(!mTexStorage->isManaged());
}
void Texture3D::updateStorage()
......@@ -2067,36 +2076,25 @@ void Texture3D::updateStorageLevel(int level)
bool Texture3D::ensureRenderTarget()
{
if (mTexStorage && mTexStorage->isRenderTarget())
{
return true;
}
rx::TextureStorageInterface3D *newTexStorage = NULL;
initializeStorage(true);
if (getBaseLevelWidth() != 0 && getBaseLevelHeight() != 0 && getBaseLevelDepth() != 0)
if (getBaseLevelWidth() > 0 && getBaseLevelHeight() > 0 && getBaseLevelDepth() > 0)
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
GLsizei depth = getBaseLevelDepth();
GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height, depth);
newTexStorage = new rx::TextureStorageInterface3D(mRenderer, levels, getBaseLevelInternalFormat(), true, width, height, depth);
if (mTexStorage != NULL)
ASSERT(mTexStorage);
if (!mTexStorage->isRenderTarget())
{
if (!mRenderer->copyToRenderTarget(newTexStorage, mTexStorage))
rx::TextureStorageInterface3D *newRenderTargetStorage = createCompleteStorage(true);
if (!mRenderer->copyToRenderTarget(newRenderTargetStorage, mTexStorage))
{
delete newTexStorage;
delete newRenderTargetStorage;
return gl::error(GL_OUT_OF_MEMORY, false);
}
setCompleteTexStorage(newRenderTargetStorage);
}
}
delete mTexStorage;
mTexStorage = newTexStorage;
mDirtyImages = true;
return (mTexStorage && mTexStorage->isRenderTarget());
}
......
......@@ -329,6 +329,9 @@ class Texture3D : public Texture
DISALLOW_COPY_AND_ASSIGN(Texture3D);
virtual void initializeStorage(bool renderTarget);
rx::TextureStorageInterface3D *createCompleteStorage(bool renderTarget) const;
void setCompleteTexStorage(rx::TextureStorageInterface3D *newCompleteTexStorage);
virtual void updateStorage();
virtual bool ensureRenderTarget();
......
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