Use the virtual commitRegion in TextureD3D::subData.
This allows us remove the duplicated code in the various typed
methods that checks for an error before committing.
BUG=angle:729
Change-Id: Icd0ad2be55ac423baec3855e05c53f4b624b6764
Reviewed-on: https://chromium-review.googlesource.com/220275Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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