Vulkan: Set maxShaderImageUniforms zero on some Mali GPUs
Some Mali GPUs don't support vertexPipelineStoresAndAtomics
feature, so the maxShaderImageUniforms should be set zero.
Bug: angleproject:4629
Change-Id: I754506dd27c75b3dfd5ab695e24a680f683ca78a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2195424
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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