Use Vulkan rectangle lines to emulate OpenGL multisampled lines
SwiftShader recently added support for multisampled Bresenham lines to be spec
compliant with Vulkan, so now Angle must explicitly request non-Bresenham lines
when multisampling is enabled.
Bug: angleproject:4087
Change-Id: Ie854746144894e3e0a68622e985cbd4ba7781ac3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1944529
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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