D3D11: Only update swizzles after a state change.
Triggers the swizzle update whenever a new texture is bound, or when
a subImage call triggers a swizzle cache update.
BUG=angleproject:1387
Change-Id: Ia2a82126a621d8a643f715ea7e4a9c35b97e0a18
Reviewed-on: https://chromium-review.googlesource.com/648729
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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