Commit ecc8b6f4 by Geoff Lang

Refactor BufferStorage11.

In preparation for transform feedback, BufferStorage11 needs to be able to handle a non-staging buffer being updated. Each D3D11 buffer now has an incrementing data revision associated with it so the most up-to-date buffer is always known. Staging buffers are now represented like any other DirectBuffer. Change-Id: I6e881867cb2bd02d600213d08cce3ebba316c525 Reviewed-on: https://chromium-review.googlesource.com/184395Tested-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarShannon Woods <shannonwoods@chromium.org>
parent e53c98ba
......@@ -19,12 +19,15 @@ class DirectBufferStorage11;
enum BufferUsage
{
BUFFER_USAGE_VERTEX,
BUFFER_USAGE_INDEX,
BUFFER_USAGE_PIXEL,
BUFFER_USAGE_UNIFORM,
BUFFER_USAGE_STAGING = 0,
BUFFER_USAGE_VERTEX = 1,
BUFFER_USAGE_INDEX = 2,
BUFFER_USAGE_PIXEL_UNPACK = 3,
BUFFER_USAGE_UNIFORM = 4,
};
typedef size_t DataRevision;
class BufferStorage11 : public BufferStorage
{
public:
......@@ -47,30 +50,30 @@ class BufferStorage11 : public BufferStorage
private:
Renderer11 *mRenderer;
ID3D11Buffer *mStagingBuffer;
unsigned int mStagingBufferSize;
std::map<BufferUsage, DirectBufferStorage11*> mDirectBuffers;
typedef std::pair<ID3D11Buffer *, ID3D11ShaderResourceView *> BufferSRVPair;
std::map<DXGI_FORMAT, BufferSRVPair> mBufferResourceViews;
unsigned int mSize;
void *mResolvedData;
unsigned int mResolvedDataSize;
bool mResolvedDataValid;
std::vector<unsigned char> mResolvedData;
DataRevision mResolvedDataRevision;
unsigned int mReadUsageCount;
unsigned int mWriteUsageCount;
size_t mSize;
void markBufferUsage();
DirectBufferStorage11 *getStorage(BufferUsage usage);
DirectBufferStorage11 *getLatestStorage() const;
};
// Each instance of BufferStorageD3DBuffer11 is specialized for a class of D3D binding points
// - vertex/index buffers
// - vertex/transform feedback buffers
// - index buffers
// - pixel unpack buffers
// - uniform buffers
// - (possibly in the future, transform feedback buffers)
class DirectBufferStorage11
{
public:
......@@ -78,18 +81,22 @@ class DirectBufferStorage11
~DirectBufferStorage11();
BufferUsage getUsage() const;
bool updateFromStagingBuffer(ID3D11Buffer *stagingBuffer, size_t size, size_t offset);
ID3D11Buffer *getD3DBuffer() const { return mDirectBuffer; }
size_t getSize() const {return mBufferSize; }
bool copyFromStorage(DirectBufferStorage11 *source, size_t sourceOffset, size_t size, size_t destOffset);
void resize(size_t size, bool preserveData);
ID3D11Buffer *getD3DBuffer() { return mDirectBuffer; }
bool isDirty() const { return mDirty; }
void markDirty() { mDirty = true; }
DataRevision getDataRevision() const { return mRevision; }
void setDataRevision(DataRevision rev) { mRevision = rev; }
private:
Renderer11 *mRenderer;
const BufferUsage mUsage;
DataRevision mRevision;
ID3D11Buffer *mDirectBuffer;
size_t mBufferSize;
bool mDirty;
static void fillBufferDesc(D3D11_BUFFER_DESC* bufferDesc, Renderer *renderer, BufferUsage usage, unsigned int bufferSize);
};
......
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