When the GL version is below 3.0, use GL_MAX_VARYING_FLOATS.
It should be equivalent to GL_MAX_VARYING_COMPONENTS for ES2.
BUG=angleproject:1038
Change-Id: Ic2fe6c27a0ebd6259d70f8d28edb7d4bdd5d0c35
Reviewed-on: https://chromium-review.googlesource.com/286526Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
Showing
Please
register
or
sign in
to comment