Commit eceb50d3 by Nicolas Capens Committed by Shannon Woods

Add array texture intrinsics to the symbol table.

TRAC #23377 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
parent f4cb0e12
......@@ -44,14 +44,17 @@ enum TBasicType
EbtSampler2D,
EbtSampler3D,
EbtSamplerCube,
EbtSampler2DArray,
EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists.
EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists.
EbtISampler2D,
EbtISampler3D,
EbtISamplerCube,
EbtISampler2DArray,
EbtUSampler2D,
EbtUSampler3D,
EbtUSamplerCube,
EbtUSampler2DArray,
EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
EbtStruct,
EbtInterfaceBlock,
......
......@@ -386,6 +386,7 @@ void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltI
}
TType *sampler3D = new TType(EbtSampler3D, EbpUndefined, EvqGlobal, 1);
TType *sampler2DArray = new TType(EbtSampler2DArray, EbpUndefined, EvqGlobal, 1);
//
// Texture Functions for GLSL ES 3.0
......@@ -393,6 +394,7 @@ void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltI
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler2D, "sampler", float2, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler3D, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerCube, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", sampler2DArray, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler2D, "sampler", float4, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", sampler3D, "sampler", float4, "coord");
......@@ -400,10 +402,12 @@ void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltI
TType *isampler2D = new TType(EbtISampler2D, EbpUndefined, EvqGlobal, 1);
TType *isampler3D = new TType(EbtISampler3D, EbpUndefined, EvqGlobal, 1);
TType *isamplerCube = new TType(EbtISamplerCube, EbpUndefined, EvqGlobal, 1);
TType *isampler2DArray = new TType(EbtISampler2DArray, EbpUndefined, EvqGlobal, 1);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler2D, "sampler", float2, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler3D, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isamplerCube, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "texture", isampler2DArray, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler2D, "sampler", float4, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, int4, "textureProj", isampler3D, "sampler", float4, "coord");
......@@ -411,11 +415,13 @@ void InsertBuiltInFunctions(ShShaderType type, ShShaderSpec spec, const ShBuiltI
TType *usampler2D = new TType(EbtUSampler2D, EbpUndefined, EvqGlobal, 1);
TType *usampler3D = new TType(EbtUSampler3D, EbpUndefined, EvqGlobal, 1);
TType *usamplerCube = new TType(EbtUSamplerCube, EbpUndefined, EvqGlobal, 1);
TType *usampler2DArray = new TType(EbtUSampler2DArray, EbpUndefined, EvqGlobal, 1);
TType *uint4 = new TType(EbtUInt, EbpUndefined, EvqGlobal, 4);
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler2D, "sampler", float2, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler3D, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usamplerCube, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "texture", usampler2DArray, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, "sampler", float3, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler2D, "sampler", float4, "coord");
symbolTable.insertBuiltIn(ESSL3_BUILTINS, uint4, "textureProj", usampler3D, "sampler", float4, "coord");
......
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