Rename UniformComponentCount to UniformExternalComponentCount

Trac #18608 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@867 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent c9d81a2a
...@@ -933,7 +933,7 @@ bool Program::getUniformfv(GLint location, GLfloat *params) ...@@ -933,7 +933,7 @@ bool Program::getUniformfv(GLint location, GLfloat *params)
break; break;
default: default:
{ {
unsigned int count = UniformComponentCount(targetUniform->type); unsigned int count = UniformExternalComponentCount(targetUniform->type);
unsigned int internalCount = UniformInternalComponentCount(targetUniform->type); unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
switch (UniformComponentType(targetUniform->type)) switch (UniformComponentType(targetUniform->type))
...@@ -998,7 +998,7 @@ bool Program::getUniformiv(GLint location, GLint *params) ...@@ -998,7 +998,7 @@ bool Program::getUniformiv(GLint location, GLint *params)
break; break;
default: default:
{ {
unsigned int count = UniformComponentCount(targetUniform->type); unsigned int count = UniformExternalComponentCount(targetUniform->type);
unsigned int internalCount = UniformInternalComponentCount(targetUniform->type); unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
switch (UniformComponentType(targetUniform->type)) switch (UniformComponentType(targetUniform->type))
......
...@@ -20,7 +20,8 @@ ...@@ -20,7 +20,8 @@
namespace gl namespace gl
{ {
int UniformComponentCount(GLenum type) // This is how much data the application expects for a uniform
int UniformExternalComponentCount(GLenum type)
{ {
switch (type) switch (type)
{ {
......
...@@ -21,7 +21,7 @@ namespace gl ...@@ -21,7 +21,7 @@ namespace gl
struct Color; struct Color;
int UniformComponentCount(GLenum type); int UniformExternalComponentCount(GLenum type);
int UniformInternalComponentCount(GLenum type); int UniformInternalComponentCount(GLenum type);
GLenum UniformComponentType(GLenum type); GLenum UniformComponentType(GLenum type);
size_t UniformTypeSize(GLenum type); size_t UniformTypeSize(GLenum type);
......
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