Renamed EnumTypes.h to angletypes.h.

TRAC #22041 Updated the include guard and documentation and updated all locations where EnumTypes.h was included. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1417 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent feae9b34
...@@ -228,7 +228,7 @@ ...@@ -228,7 +228,7 @@
'libGLESv2/Context.h', 'libGLESv2/Context.h',
'libGLESv2/D3DConstantTable.cpp', 'libGLESv2/D3DConstantTable.cpp',
'libGLESv2/D3DConstantTable.h', 'libGLESv2/D3DConstantTable.h',
'libGLESv2/EnumTypes.h', 'libGLESv2/angletypes.h',
'libGLESv2/Fence.cpp', 'libGLESv2/Fence.cpp',
'libGLESv2/Fence.h', 'libGLESv2/Fence.h',
'libGLESv2/Float16ToFloat32.cpp', 'libGLESv2/Float16ToFloat32.cpp',
......
...@@ -20,7 +20,7 @@ ...@@ -20,7 +20,7 @@
#endif #endif
#include "common/angleutils.h" #include "common/angleutils.h"
#include "libGLESv2/EnumTypes.h" #include "libGLESv2/angletypes.h"
#include "libGLESv2/HandleAllocator.h" #include "libGLESv2/HandleAllocator.h"
namespace rx namespace rx
......
...@@ -4,10 +4,10 @@ ...@@ -4,10 +4,10 @@
// found in the LICENSE file. // found in the LICENSE file.
// //
// EnumTypes.h : Defines a variety of enum types that are used throughout libGLESv2 // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
#ifndef LIBGLESV2_ENUMTYPES_H_ #ifndef LIBGLESV2_ANGLETYPES_H_
#define LIBGLESV2_ENUMTYPES_H_ #define LIBGLESV2_ANGLETYPES_H_
namespace gl namespace gl
{ {
...@@ -29,4 +29,4 @@ enum SamplerType ...@@ -29,4 +29,4 @@ enum SamplerType
} }
#endif // LIBGLESV2_ENUMTYPES_H_ #endif // LIBGLESV2_ANGLETYPES_H_
...@@ -261,11 +261,11 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -261,11 +261,11 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="VertexDataManager.cpp" /> <ClCompile Include="VertexDataManager.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="angletypes.h" />
<ClInclude Include="BinaryStream.h" /> <ClInclude Include="BinaryStream.h" />
<ClInclude Include="Buffer.h" /> <ClInclude Include="Buffer.h" />
<ClInclude Include="Context.h" /> <ClInclude Include="Context.h" />
<ClInclude Include="D3DConstantTable.h" /> <ClInclude Include="D3DConstantTable.h" />
<ClInclude Include="EnumTypes.h" />
<ClInclude Include="Fence.h" /> <ClInclude Include="Fence.h" />
<ClInclude Include="Framebuffer.h" /> <ClInclude Include="Framebuffer.h" />
<ClInclude Include="..\..\include\GLES2\gl2.h" /> <ClInclude Include="..\..\include\GLES2\gl2.h" />
......
...@@ -187,9 +187,6 @@ ...@@ -187,9 +187,6 @@
<ClInclude Include="VertexDataManager.h"> <ClInclude Include="VertexDataManager.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="EnumTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="renderer\ShaderCache.h"> <ClInclude Include="renderer\ShaderCache.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
...@@ -220,6 +217,9 @@ ...@@ -220,6 +217,9 @@
<ClInclude Include="renderer\Blit.h"> <ClInclude Include="renderer\Blit.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="angletypes.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="libGLESv2.def"> <None Include="libGLESv2.def">
......
...@@ -17,7 +17,7 @@ ...@@ -17,7 +17,7 @@
#include <EGL/egl.h> #include <EGL/egl.h>
#include "libGLESv2/Texture.h" #include "libGLESv2/Texture.h"
#include "libGLESv2/EnumTypes.h" #include "libGLESv2/angletypes.h"
const int versionWindowsVista = MAKEWORD(0x00, 0x06); const int versionWindowsVista = MAKEWORD(0x00, 0x06);
const int versionWindows7 = MAKEWORD(0x01, 0x06); const int versionWindows7 = MAKEWORD(0x01, 0x06);
......
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