Commit f15f9cec by Jamie Madill Committed by Commit Bot

Vulkan: Roll loader/validation layers SDK. (2/2)

This hasn't been updated in a while, so there are many changes. It should also include better validation for memory barriers. Also includes updated builds for SPIRV Tools and glslang. A few pull requests need to land before landing this in ANGLE. This second step re-enables Vulkan and includes the updated build. Includes a workaround for parameter_validation.h no longer being auto-generated, and the stale file clobbering the build. Also includes a fix for an incorrect memory barrier. Bug: angleproject:2237 Change-Id: Iae611764870281ed6aa7b187ec0c4e44226c722a Reviewed-on: https://chromium-review.googlesource.com/759197 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarFrank Henigman <fjhenigman@chromium.org>
parent 9d4d7f06
...@@ -29,17 +29,13 @@ if (is_win) { ...@@ -29,17 +29,13 @@ if (is_win) {
angle_enable_d3d11 = true angle_enable_d3d11 = true
angle_enable_gl = true angle_enable_gl = true
angle_enable_gl_null = true angle_enable_gl_null = true
angle_enable_vulkan = true
# TODO(jmadill): Re-enable after roll.
# angle_enable_vulkan = true
import("//build/config/win/visual_studio_version.gni") import("//build/config/win/visual_studio_version.gni")
} else if (is_linux && use_x11 && !is_chromeos) { } else if (is_linux && use_x11 && !is_chromeos) {
angle_enable_gl = true angle_enable_gl = true
angle_enable_gl_null = true angle_enable_gl_null = true
angle_enable_vulkan = true
# TODO(jmadill): Re-enable after roll.
# angle_enable_vulkan = true
} else if (is_mac || ozone_platform_gbm) { } else if (is_mac || ozone_platform_gbm) {
angle_enable_gl = true angle_enable_gl = true
angle_enable_gl_null = true angle_enable_gl_null = true
......
...@@ -29,8 +29,13 @@ for json_fname in glob.glob(os.path.join(source_dir, "*.json")): ...@@ -29,8 +29,13 @@ for json_fname in glob.glob(os.path.join(source_dir, "*.json")):
data = json.load(infile) data = json.load(infile)
# update the path # update the path
prev_name = os.path.basename(data['layer']['library_path']) if not 'layer' in data:
data['layer']['library_path'] = prev_name raise Exception("Could not find a layer key in " + json_fname)
# The standard validation layer has no library path.
if 'library_path' in data['layer']:
prev_name = os.path.basename(data['layer']['library_path'])
data['layer']['library_path'] = prev_name
target_fname = os.path.join(target_dir, os.path.basename(json_fname)) target_fname = os.path.join(target_dir, os.path.basename(json_fname))
with open(target_fname, "w") as outfile: with open(target_fname, "w") as outfile:
......
#!/usr/bin/python2
#
# Copyright 2017 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# remove_file_if_exists.py:
# This special action is needed to remove generated headers.
# Otherwise ANGLE will pick up the old file(s) and the build will fail.
#
import sys
import os
if len(sys.argv) < 3:
print("Usage: " + sys.argv[0] + " <remove_file> <stamp_file>")
remove_file = sys.argv[1]
if os.path.isfile(remove_file):
os.remove(remove_file)
# touch a dummy file to keep a timestamp
with open(sys.argv[2], "w") as f:
f.write("blah")
f.close()
...@@ -211,7 +211,7 @@ vk::Error BufferVk::setDataImpl(ContextVk *contextVk, ...@@ -211,7 +211,7 @@ vk::Error BufferVk::setDataImpl(ContextVk *contextVk,
bufferBarrier.size = static_cast<VkDeviceSize>(size); bufferBarrier.size = static_cast<VkDeviceSize>(size);
commandBuffer->singleBufferBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, commandBuffer->singleBufferBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, bufferBarrier); VK_PIPELINE_STAGE_TRANSFER_BIT, 0, bufferBarrier);
VkBufferCopy copyRegion = {offset, 0, size}; VkBufferCopy copyRegion = {offset, 0, size};
commandBuffer->copyBuffer(stagingBuffer.getBuffer(), mBuffer, 1, &copyRegion); commandBuffer->copyBuffer(stagingBuffer.getBuffer(), mBuffer, 1, &copyRegion);
......
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