Commit f1bd2d90 by Maks Naumov Committed by Geoff Lang

Fix maxVertexUniformComponents initialization in GenerateCaps()

Change-Id: Ie10398e148dc0b88e5d7a5330307dc49553c6665 Reviewed-on: https://chromium-review.googlesource.com/263092Tested-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 5ead927f
...@@ -39,3 +39,4 @@ Boying Lu ...@@ -39,3 +39,4 @@ Boying Lu
Aitor Moreno Aitor Moreno
Yuri O'Donnell Yuri O'Donnell
Josh Soref Josh Soref
Maks Naumov
...@@ -68,7 +68,7 @@ void GenerateCaps(const FunctionsGL *functions, gl::Caps *caps, gl::TextureCapsM ...@@ -68,7 +68,7 @@ void GenerateCaps(const FunctionsGL *functions, gl::Caps *caps, gl::TextureCapsM
// Table 6.31, implementation dependent vertex shader limits // Table 6.31, implementation dependent vertex shader limits
caps->maxVertexAttributes = 16; caps->maxVertexAttributes = 16;
caps->maxVertexUniformVectors = 1024; caps->maxVertexUniformComponents = 1024;
caps->maxVertexUniformVectors = 256; caps->maxVertexUniformVectors = 256;
caps->maxVertexUniformBlocks = 12; caps->maxVertexUniformBlocks = 12;
caps->maxVertexOutputComponents = 64; caps->maxVertexOutputComponents = 64;
......
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