Commit f1e85927 by Geoff Lang

Add test for very basic operations to enable as GL functionality is added.

Add OpenGL and OpenGLES platform types for the ANGLE tests. Comment out some UNIMPLEMENTEDs that tests using OpenGL trigger. BUG=angle:882 Change-Id: I7f85eed184f7cebd25e2521d793fc9c394b704ce Reviewed-on: https://chromium-review.googlesource.com/252252Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 86803677
......@@ -22,32 +22,32 @@ FramebufferGL::~FramebufferGL()
void FramebufferGL::setColorAttachment(size_t index, const gl::FramebufferAttachment *attachment)
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
}
void FramebufferGL::setDepthttachment(const gl::FramebufferAttachment *attachment)
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
}
void FramebufferGL::setStencilAttachment(const gl::FramebufferAttachment *attachment)
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
}
void FramebufferGL::setDepthStencilAttachment(const gl::FramebufferAttachment *attachment)
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
}
void FramebufferGL::setDrawBuffers(size_t count, const GLenum *buffers)
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
}
void FramebufferGL::setReadBuffer(GLenum buffer)
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
}
gl::Error FramebufferGL::invalidate(size_t count, const GLenum *attachments)
......
......@@ -172,7 +172,7 @@ std::string RendererGL::getVendorString() const
std::string RendererGL::getRendererDescription() const
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
return std::string();
}
......
......@@ -22,7 +22,7 @@ VertexArrayGL::~VertexArrayGL()
void VertexArrayGL::setElementArrayBuffer(const gl::Buffer *buffer)
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
}
void VertexArrayGL::setAttribute(size_t idx, const gl::VertexAttribute &attr)
......
......@@ -441,13 +441,13 @@ egl::ConfigSet DisplayWGL::generateConfigs() const
bool DisplayWGL::isDeviceLost() const
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
return false;
}
bool DisplayWGL::testDeviceLost()
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
return false;
}
......@@ -464,7 +464,7 @@ bool DisplayWGL::isValidNativeWindow(EGLNativeWindowType window) const
std::string DisplayWGL::getVendorString() const
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
return "";
}
......@@ -475,7 +475,7 @@ const FunctionsGL *DisplayWGL::getFunctionsGL() const
void DisplayWGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
UNIMPLEMENTED();
//UNIMPLEMENTED();
}
void DisplayWGL::generateCaps(egl::Caps *outCaps) const
......
......@@ -40,6 +40,7 @@
'<(angle_path)/tests/angle_tests/ProgramBinaryTest.cpp',
'<(angle_path)/tests/angle_tests/ReadPixelsTest.cpp',
'<(angle_path)/tests/angle_tests/RendererTest.cpp',
'<(angle_path)/tests/angle_tests/SimpleOperationTest.cpp',
'<(angle_path)/tests/angle_tests/SRGBTextureTest.cpp',
'<(angle_path)/tests/angle_tests/SwizzleTest.cpp',
'<(angle_path)/tests/angle_tests/TextureTest.cpp',
......
#include "ANGLETest.h"
#include <vector>
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_TYPED_TEST_CASE(SimpleOperationTest, ES2_D3D9, ES2_D3D11, ES3_D3D11, ES2_OPENGL, ES3_OPENGL);
template<typename T>
class SimpleOperationTest : public ANGLETest
{
protected:
SimpleOperationTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform())
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
TYPED_TEST(SimpleOperationTest, CompileVertexShader)
{
const std::string source = SHADER_SOURCE
(
attribute vec4 a_input;
void main()
{
gl_Position = a_input;
}
);
GLuint shader = CompileShader(GL_VERTEX_SHADER, source);
EXPECT_NE(shader, 0u);
glDeleteShader(shader);
EXPECT_GL_NO_ERROR();
}
TYPED_TEST(SimpleOperationTest, CompileFragmentShader)
{
const std::string source = SHADER_SOURCE
(
precision mediump float;
varying vec4 v_input;
void main()
{
gl_FragColor = v_input;
}
);
GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source);
EXPECT_NE(shader, 0u);
glDeleteShader(shader);
EXPECT_GL_NO_ERROR();
}
......@@ -25,26 +25,29 @@ struct Platform
#define DEFINE_ANGLE_TEST_PLATFORM(name, platform, majorVersion, minorVersion, useWarp) \
struct name : public Platform<platform, majorVersion, minorVersion, useWarp> { }
DEFINE_ANGLE_TEST_PLATFORM(D3D9, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D9_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL11_0, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_1, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_0, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL9_3, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL11_0_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_1_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_0_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL9_3_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL11_0_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_1_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_0_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL9_3_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D9, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D9_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL11_0, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_1, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_0, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL9_3, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL11_0_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_1_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_0_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL9_3_WARP, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL11_0_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 11, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_1_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 1, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL10_0_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 10, 0, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(D3D11_FL9_3_REFERENCE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 9, 3, EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(OPENGL, EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
DEFINE_ANGLE_TEST_PLATFORM(OPENGLES, EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
#undef DEFINE_ANGLE_TEST_PLATFORM
......@@ -85,6 +88,9 @@ typedef TestFixture<2, D3D11_FL10_1_REFERENCE> ES2_D3D11_FL10_1_REFERENCE;
typedef TestFixture<2, D3D11_FL10_0_REFERENCE> ES2_D3D11_FL10_0_REFERENCE;
typedef TestFixture<2, D3D11_FL9_3_REFERENCE> ES2_D3D11_FL9_3_REFERENCE;
typedef TestFixture<2, OPENGL> ES2_OPENGL;
typedef TestFixture<2, OPENGLES> ES2_OPENGLES;
typedef TestFixture<3, D3D11> ES3_D3D11;
typedef TestFixture<3, D3D11_FL11_0> ES3_D3D11_FL11_0;
typedef TestFixture<3, D3D11_FL10_1> ES3_D3D11_FL10_1;
......@@ -100,6 +106,9 @@ typedef TestFixture<3, D3D11_FL11_0_REFERENCE> ES3_D3D11_FL11_0_REFERENCE;
typedef TestFixture<3, D3D11_FL10_1_REFERENCE> ES3_D3D11_FL10_1_REFERENCE;
typedef TestFixture<3, D3D11_FL10_0_REFERENCE> ES3_D3D11_FL10_0_REFERENCE;
typedef TestFixture<3, OPENGL> ES3_OPENGL;
typedef TestFixture<3, OPENGLES> ES3_OPENGLES;
#define ANGLE_TYPED_TEST_CASE(testName, ...) \
typedef ::testing::Types<__VA_ARGS__> Helper##testName; \
TYPED_TEST_CASE(testName, Helper##testName);
......
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