Use SSE2 to swizzle RGBA to BGRA
Using SSE2 can drastically reduce the amount of time it takes to do glTexImage2D. I've also added a plain-C path that's much faster than the one that was there before.
BUG=151
TEST=
Review URL: http://codereview.appspot.com/4465052
git-svn-id: https://angleproject.googlecode.com/svn/trunk@649 736b8ea6-26fd-11df-bfd4-992fa37f6226
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