Don't use a depth buffer on swap
TRAC #12160
This prevents the draw call from failing when the depth buffer isn't as large as the render target.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@238 736b8ea6-26fd-11df-bfd4-992fa37f6226
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