In TextureD3D_2D, don't call Image::redefine directly.
Call the TextureD3D_2D::redefine member which will not make unnecessary
modifications to the image and lets the member serve as a callback for
redefined images.
BUG=angleproject:970
Change-Id: I511310ebfd4d6133219bbef82c53747f9454aee0
Reviewed-on: https://chromium-review.googlesource.com/293904Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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