Optimize Texture binding by only applying referenced textures.
Update ProgramGL to track which the current values of sampler uniforms so
that only the currently applied texture units have to be bound for the
draw call.
BUG=angleproject:882
Change-Id: I280aa106172b13a5fbb31cdefba27b6691c0a0e4
Reviewed-on: https://chromium-review.googlesource.com/264803Reviewed-by:
Kenneth Russell <kbr@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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