Vulkan: Don't modify mReadOnlyDepthStencilMode in syncState()
We're currently looking for any deferred clears before disabling
read-only depth/stencil mode in FramebufferVk::syncState(). This CL
removes that checking, since read-only D/S mode is configured at the
start of a render pass, so it doesn't need to be updated again as part
of changing framebuffers.
Bug: b/168953278
Test: CQ
Change-Id: I386114640f2b763c964d5ef0c18b1d31449a6f1f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435497Reviewed-by:
Charlie Lao <cclao@google.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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