Set TextureGL dirty bits when workaround usage of levels changes.
Previously, we wouldn't update the dirty bits when switching from a
workarounded alpha/alpha/uint8 (r8/red/uint8) to something else.
Found via TextureUploadFormatTest.
BUG=angleproject:2232
Change-Id: Idba63282f8a65daec5675798d3516345ca941447
Reviewed-on: https://chromium-review.googlesource.com/756641
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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