Rename various mTexture variables to mTexStorage to reflect what they really are

Trac #19259 Issue=268 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@919 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 63928d78
......@@ -1709,7 +1709,7 @@ unsigned int TextureStorage2D::getRenderTargetSerial(GLenum target) const
Texture2D::Texture2D(GLuint id) : Texture(id)
{
mTexture = NULL;
mTexStorage = NULL;
mSurface = NULL;
}
......@@ -1717,8 +1717,8 @@ Texture2D::~Texture2D()
{
mColorbufferProxy.set(NULL);
delete mTexture;
mTexture = NULL;
delete mTexStorage;
mTexStorage = NULL;
if (mSurface)
{
......@@ -1769,15 +1769,15 @@ void Texture2D::redefineImage(GLint level, GLenum format, GLsizei width, GLsizei
bool redefined = mImageArray[level].redefine(format, width, height, type, false);
if (mTexture && redefined)
if (mTexStorage && redefined)
{
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
mImageArray[i].markDirty();
}
delete mTexture;
mTexture = NULL;
delete mTexStorage;
mTexStorage = NULL;
mDirtyImages = true;
}
}
......@@ -1810,8 +1810,8 @@ void Texture2D::bindTexImage(egl::Surface *surface)
mImageArray[0].redefine(format, surface->getWidth(), surface->getHeight(), GL_UNSIGNED_BYTE, true);
delete mTexture;
mTexture = new TextureStorage2D(surface->getOffscreenTexture());
delete mTexStorage;
mTexStorage = new TextureStorage2D(surface->getOffscreenTexture());
mDirtyImages = true;
mSurface = surface;
......@@ -1825,10 +1825,10 @@ void Texture2D::releaseTexImage()
mSurface->setBoundTexture(NULL);
mSurface = NULL;
if (mTexture)
if (mTexStorage)
{
delete mTexture;
mTexture = NULL;
delete mTexStorage;
mTexStorage = NULL;
}
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
......@@ -1851,7 +1851,7 @@ void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei wi
if (level < levelCount())
{
IDirect3DSurface9 *destLevel = mTexture->getSurfaceLevel(level);
IDirect3DSurface9 *destLevel = mTexStorage->getSurfaceLevel(level);
if (destLevel)
{
......@@ -1899,7 +1899,7 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
}
else
{
if (!mTexture || !mTexture->isRenderable())
if (!mTexStorage || !mTexStorage->isRenderable())
{
convertToRenderTarget();
}
......@@ -1916,7 +1916,7 @@ void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei
GLint destYOffset = transformPixelYOffset(0, height, mImageArray[level].getHeight());
IDirect3DSurface9 *dest = mTexture->getSurfaceLevel(level);
IDirect3DSurface9 *dest = mTexStorage->getSurfaceLevel(level);
if (dest)
{
......@@ -1944,14 +1944,14 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo
return error(GL_OUT_OF_MEMORY);
}
if (!mImageArray[level].isRenderable() || (!mTexture && !isSamplerComplete()))
if (!mImageArray[level].isRenderable() || (!mTexStorage && !isSamplerComplete()))
{
mImageArray[level].copy(xoffset, yoffset, x, y, width, height, renderTarget);
mDirtyImages = true;
}
else
{
if (!mTexture || !mTexture->isRenderable())
if (!mTexStorage || !mTexStorage->isRenderable())
{
convertToRenderTarget();
}
......@@ -1968,7 +1968,7 @@ void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yo
GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].getHeight());
IDirect3DSurface9 *dest = mTexture->getSurfaceLevel(level);
IDirect3DSurface9 *dest = mTexStorage->getSurfaceLevel(level);
if (dest)
{
......@@ -1987,8 +1987,8 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
GLenum type = gl::ExtractType(internalformat);
D3DFORMAT d3dfmt = ConvertTextureFormatType(format, type);
delete mTexture;
mTexture = new TextureStorage2D(levels, d3dfmt, width, height, mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
delete mTexStorage;
mTexStorage = new TextureStorage2D(levels, d3dfmt, width, height, mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
mImmutable = true;
for (int level = 0; level < levels; level++)
......@@ -2003,13 +2003,13 @@ void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GL
mImageArray[level].redefine(GL_NONE, 0, 0, GL_UNSIGNED_BYTE, true);
}
if (mTexture->isManaged())
if (mTexStorage->isManaged())
{
int levels = levelCount();
for (int level = 0; level < levels; level++)
{
IDirect3DSurface9 *surface = mTexture->getSurfaceLevel(level);
IDirect3DSurface9 *surface = mTexStorage->getSurfaceLevel(level);
mImageArray[level].setManagedSurface(surface);
}
}
......@@ -2133,7 +2133,7 @@ bool Texture2D::isCompressed() const
IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const
{
return mTexture ? mTexture->getBaseTexture() : NULL;
return mTexStorage ? mTexStorage->getBaseTexture() : NULL;
}
// Constructs a Direct3D 9 texture resource from the texture images
......@@ -2145,16 +2145,16 @@ void Texture2D::createTexture()
D3DFORMAT format = mImageArray[0].getD3DFormat();
bool renderable = (mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
delete mTexture;
mTexture = new TextureStorage2D(levels, format, width, height, renderable);
delete mTexStorage;
mTexStorage = new TextureStorage2D(levels, format, width, height, renderable);
if (mTexture->isManaged())
if (mTexStorage->isManaged())
{
int levels = levelCount();
for (int level = 0; level < levels; level++)
{
IDirect3DSurface9 *surface = mTexture->getSurfaceLevel(level);
IDirect3DSurface9 *surface = mTexStorage->getSurfaceLevel(level);
mImageArray[level].setManagedSurface(surface);
}
}
......@@ -2179,7 +2179,7 @@ void Texture2D::updateTexture()
void Texture2D::convertToRenderTarget()
{
TextureStorage2D *newTexture = NULL;
TextureStorage2D *newTexStorage = NULL;
if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0)
{
......@@ -2188,19 +2188,19 @@ void Texture2D::convertToRenderTarget()
GLint levels = creationLevels(width, height);
D3DFORMAT format = mImageArray[0].getD3DFormat();
newTexture = new TextureStorage2D(levels, format, width, height, true);
newTexStorage = new TextureStorage2D(levels, format, width, height, true);
if (mTexture != NULL)
if (mTexStorage != NULL)
{
int levels = levelCount();
for (int i = 0; i < levels; i++)
{
IDirect3DSurface9 *source = mTexture->getSurfaceLevel(i);
IDirect3DSurface9 *dest = newTexture->getSurfaceLevel(i);
IDirect3DSurface9 *source = mTexStorage->getSurfaceLevel(i);
IDirect3DSurface9 *dest = newTexStorage->getSurfaceLevel(i);
if (!copyToRenderTarget(dest, source, mTexture->isManaged()))
if (!copyToRenderTarget(dest, source, mTexStorage->isManaged()))
{
delete newTexture;
delete newTexStorage;
source->Release();
dest->Release();
return error(GL_OUT_OF_MEMORY);
......@@ -2212,8 +2212,8 @@ void Texture2D::convertToRenderTarget()
}
}
delete mTexture;
mTexture = newTexture;
delete mTexStorage;
mTexStorage = newTexStorage;
mDirtyImages = true;
}
......@@ -2238,12 +2238,12 @@ void Texture2D::generateMipmaps()
mImageArray[0].getType());
}
if (mTexture && mTexture->isRenderable())
if (mTexStorage && mTexStorage->isRenderable())
{
for (unsigned int i = 1; i <= q; i++)
{
IDirect3DSurface9 *upper = mTexture->getSurfaceLevel(i - 1);
IDirect3DSurface9 *lower = mTexture->getSurfaceLevel(i);
IDirect3DSurface9 *upper = mTexStorage->getSurfaceLevel(i - 1);
IDirect3DSurface9 *lower = mTexStorage->getSurfaceLevel(i);
if (upper != NULL && lower != NULL)
{
......@@ -2294,24 +2294,24 @@ IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target)
{
ASSERT(target == GL_TEXTURE_2D);
if (!mTexture || !mTexture->isRenderable())
if (!mTexStorage || !mTexStorage->isRenderable())
{
convertToRenderTarget();
}
if (mTexture == NULL)
if (mTexStorage == NULL)
{
return NULL;
}
updateTexture();
return mTexture->getSurfaceLevel(0);
return mTexStorage->getSurfaceLevel(0);
}
TextureStorage *Texture2D::getStorage() const
{
return mTexture;
return mTexStorage;
}
TextureStorageCubeMap::TextureStorageCubeMap(int levels, D3DFORMAT format, int size, bool renderable) : TextureStorage(renderable), mFirstRenderTargetSerial(RenderbufferStorage::issueCubeSerials())
......@@ -2362,7 +2362,7 @@ unsigned int TextureStorageCubeMap::getRenderTargetSerial(GLenum target) const
TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id)
{
mTexture = NULL;
mTexStorage = NULL;
}
TextureCubeMap::~TextureCubeMap()
......@@ -2372,8 +2372,8 @@ TextureCubeMap::~TextureCubeMap()
mFaceProxies[i].set(NULL);
}
delete mTexture;
mTexture = NULL;
delete mTexStorage;
mTexStorage = NULL;
}
GLenum TextureCubeMap::getTarget() const
......@@ -2455,7 +2455,7 @@ void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoff
if (level < levelCount())
{
IDirect3DSurface9 *destLevel = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
IDirect3DSurface9 *destLevel = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
ASSERT(destLevel != NULL);
if (destLevel != NULL)
......@@ -2611,7 +2611,7 @@ bool TextureCubeMap::isCompressed() const
IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const
{
return mTexture ? mTexture->getBaseTexture() : NULL;
return mTexStorage ? mTexStorage->getBaseTexture() : NULL;
}
// Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one
......@@ -2622,10 +2622,10 @@ void TextureCubeMap::createTexture()
D3DFORMAT format = mImageArray[0][0].getD3DFormat();
bool renderable = (mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
delete mTexture;
mTexture = new TextureStorageCubeMap(levels, format, size, renderable);
delete mTexStorage;
mTexStorage = new TextureStorageCubeMap(levels, format, size, renderable);
if (mTexture->isManaged())
if (mTexStorage->isManaged())
{
int levels = levelCount();
......@@ -2633,7 +2633,7 @@ void TextureCubeMap::createTexture()
{
for (int level = 0; level < levels; level++)
{
IDirect3DSurface9 *surface = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
IDirect3DSurface9 *surface = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
mImageArray[face][level].setManagedSurface(surface);
}
}
......@@ -2661,7 +2661,7 @@ void TextureCubeMap::updateTexture()
void TextureCubeMap::convertToRenderTarget()
{
TextureStorageCubeMap *newTexture = NULL;
TextureStorageCubeMap *newTexStorage = NULL;
if (mImageArray[0][0].getWidth() != 0)
{
......@@ -2669,9 +2669,9 @@ void TextureCubeMap::convertToRenderTarget()
GLint levels = creationLevels(size, 0);
D3DFORMAT format = mImageArray[0][0].getD3DFormat();
newTexture = new TextureStorageCubeMap(levels, format, size, true);
newTexStorage = new TextureStorageCubeMap(levels, format, size, true);
if (mTexture != NULL)
if (mTexStorage != NULL)
{
egl::Display *display = getDisplay();
IDirect3DDevice9 *device = display->getDevice();
......@@ -2681,12 +2681,12 @@ void TextureCubeMap::convertToRenderTarget()
{
for (int i = 0; i < levels; i++)
{
IDirect3DSurface9 *source = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
IDirect3DSurface9 *dest = newTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
IDirect3DSurface9 *source = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
IDirect3DSurface9 *dest = newTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
if (!copyToRenderTarget(dest, source, mTexture->isManaged()))
if (!copyToRenderTarget(dest, source, mTexStorage->isManaged()))
{
delete newTexture;
delete newTexStorage;
source->Release();
dest->Release();
return error(GL_OUT_OF_MEMORY);
......@@ -2699,8 +2699,8 @@ void TextureCubeMap::convertToRenderTarget()
}
}
delete mTexture;
mTexture = newTexture;
delete mTexStorage;
mTexStorage = newTexStorage;
mDirtyImages = true;
}
......@@ -2727,7 +2727,7 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLenum format, GLsizei
{
bool redefined = mImageArray[face][level].redefine(format, width, height, type, false);
if (mTexture && redefined)
if (mTexStorage && redefined)
{
for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
{
......@@ -2737,8 +2737,8 @@ void TextureCubeMap::redefineImage(int face, GLint level, GLenum format, GLsizei
}
}
delete mTexture;
mTexture = NULL;
delete mTexStorage;
mTexStorage = NULL;
mDirtyImages = true;
}
......@@ -2764,7 +2764,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
}
else
{
if (!mTexture || !mTexture->isRenderable())
if (!mTexStorage || !mTexStorage->isRenderable())
{
convertToRenderTarget();
}
......@@ -2783,7 +2783,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
GLint destYOffset = transformPixelYOffset(0, height, mImageArray[faceindex][level].getWidth());
IDirect3DSurface9 *dest = mTexture->getCubeMapSurface(target, level);
IDirect3DSurface9 *dest = mTexStorage->getCubeMapSurface(target, level);
if (dest)
{
......@@ -2815,14 +2815,14 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
unsigned int faceindex = faceIndex(target);
if (!mImageArray[faceindex][level].isRenderable() || (!mTexture && !isSamplerComplete()))
if (!mImageArray[faceindex][level].isRenderable() || (!mTexStorage && !isSamplerComplete()))
{
mImageArray[faceindex][level].copy(0, 0, x, y, width, height, renderTarget);
mDirtyImages = true;
}
else
{
if (!mTexture || !mTexture->isRenderable())
if (!mTexStorage || !mTexStorage->isRenderable())
{
convertToRenderTarget();
}
......@@ -2839,7 +2839,7 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].getWidth());
IDirect3DSurface9 *dest = mTexture->getCubeMapSurface(target, level);
IDirect3DSurface9 *dest = mTexStorage->getCubeMapSurface(target, level);
if (dest)
{
......@@ -2858,8 +2858,8 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
GLenum type = gl::ExtractType(internalformat);
D3DFORMAT d3dfmt = ConvertTextureFormatType(format, type);
delete mTexture;
mTexture = new TextureStorageCubeMap(levels, d3dfmt, size, mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
delete mTexStorage;
mTexStorage = new TextureStorageCubeMap(levels, d3dfmt, size, mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
mImmutable = true;
for (int level = 0; level < levels; level++)
......@@ -2879,7 +2879,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
}
}
if (mTexture->isManaged())
if (mTexStorage->isManaged())
{
int levels = levelCount();
......@@ -2887,7 +2887,7 @@ void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size
{
for (int level = 0; level < levels; level++)
{
IDirect3DSurface9 *surface = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
IDirect3DSurface9 *surface = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
mImageArray[face][level].setManagedSurface(surface);
}
}
......@@ -2922,14 +2922,14 @@ void TextureCubeMap::generateMipmaps()
}
}
if (mTexture && mTexture->isRenderable())
if (mTexStorage && mTexStorage->isRenderable())
{
for (unsigned int f = 0; f < 6; f++)
{
for (unsigned int i = 1; i <= q; i++)
{
IDirect3DSurface9 *upper = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1);
IDirect3DSurface9 *lower = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
IDirect3DSurface9 *upper = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1);
IDirect3DSurface9 *lower = mTexStorage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
if (upper != NULL && lower != NULL)
{
......@@ -2986,24 +2986,24 @@ IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target)
{
ASSERT(IsCubemapTextureTarget(target));
if (!mTexture || !mTexture->isRenderable())
if (!mTexStorage || !mTexStorage->isRenderable())
{
convertToRenderTarget();
}
if (mTexture == NULL)
if (mTexStorage == NULL)
{
return NULL;
}
updateTexture();
return mTexture->getCubeMapSurface(target, 0);
return mTexStorage->getCubeMapSurface(target, 0);
}
TextureStorage *TextureCubeMap::getStorage() const
{
return mTexture;
return mTexStorage;
}
}
\ No newline at end of file
......@@ -319,7 +319,7 @@ class Texture2D : public Texture
Image mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
TextureStorage2D *mTexture;
TextureStorage2D *mTexStorage;
egl::Surface *mSurface;
BindingPointer<Renderbuffer> mColorbufferProxy;
......@@ -402,7 +402,7 @@ class TextureCubeMap : public Texture
Image mImageArray[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS];
TextureStorageCubeMap *mTexture;
TextureStorageCubeMap *mTexStorage;
BindingPointer<Renderbuffer> mFaceProxies[6];
};
......
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