Commit f7ad03aa by Mohan Maiya Committed by Commit Bot

Vulkan: Enable a few polygon offset tests in dEQP

These tests pass on Vulkan backend except on Nvidia cards. Nivida vulkan driver does not clamp the depth fragment in case of floating-point representation. Bug: angleproject:3678 Test: dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope Change-Id: I2be70f98aafac546af592aa55c5b56e836e53a46 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1824797Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent a4242146
...@@ -554,8 +554,8 @@ ...@@ -554,8 +554,8 @@
3219 VULKAN : dEQP-GLES3.functional.negative_api.shader.use_program = FAIL 3219 VULKAN : dEQP-GLES3.functional.negative_api.shader.use_program = FAIL
// Polygon offset: // Polygon offset:
3678 VULKAN : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL
3678 VULKAN : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL 3970 VULKAN NVIDIA : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL
// Flat shading: // Flat shading:
3430 VULKAN : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL 3430 VULKAN : dEQP-GLES3.functional.rasterization.flatshading.* = FAIL
......
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