Fix the divide by zero exception in BindBufferRange
This bug is caught because we haven't implemented
caps.shaderStorageBufferOffsetAlignment on D3D backend. So the default
value is 0. This change will set its value for D3D11 backend.
BUG=angleproject:2625
TEST=angle_deqp_gles31_tests
Change-Id: I03c045c08903e4da41659133e7dbd9c4133186cc
Reviewed-on: https://chromium-review.googlesource.com/1088192Reviewed-by:
Yunchao He <yunchao.he@intel.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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