Commit f8559282 by Corentin Wallez Committed by Commit Bot

Update the dEQP test expectations

BUG=angleproject:1092 BUG=angleproject:1095 BUG=angleproject:1323 Change-Id: I58550f841febbfdf45133707f72e7f3a62b20a1c Reviewed-on: https://chromium-review.googlesource.com/353343 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
parent c7f59d02
...@@ -111,53 +111,6 @@ ...@@ -111,53 +111,6 @@
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL 1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2d_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2dshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2dshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler3d_fixed_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler3d_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler3d_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler3d_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler3d_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler3d_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercube_fixed_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercube_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercube_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercube_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isamplercube_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isamplercube_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usamplercube_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usamplercube_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercubeshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.samplercubeshadow_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_fixed_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_fixed_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_float_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray_float_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.isampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2darray_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.usampler2darray_fragment = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darrayshadow_vertex = FAIL
1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darrayshadow_fragment = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.min_lod.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.nearest_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.2d.base_level.linear_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.nearest_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.cube.base_level.linear_linear = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.nearest_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.mipmap.3d.min_lod.linear_nearest = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth_component32f = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth_component32f = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth32f_stencil8 = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth.depth32f_stencil8 = FAIL
1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth_component32f = FAIL 1095 WIN : dEQP-GLES3.functional.texture.specification.teximage2d_depth_pbo.depth_component32f = FAIL
...@@ -320,7 +273,6 @@ ...@@ -320,7 +273,6 @@
1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP 1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP
1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4i = FAIL 1323 LINUX : dEQP-GLES3.functional.default_vertex_attrib.int.vertex_attribi_4i = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.draw_range_elements.triangle_fan.default_attribute = FAIL
1323 LINUX : dEQP-GLES3.functional.draw.random.210 = FAIL 1323 LINUX : dEQP-GLES3.functional.draw.random.210 = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL
1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL
...@@ -332,7 +284,6 @@ ...@@ -332,7 +284,6 @@
1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL 1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
1323 LINUX : dEQP-GLES3.functional.negative_api.state.get_integeri_v = FAIL 1323 LINUX : dEQP-GLES3.functional.negative_api.state.get_integeri_v = FAIL
1323 LINUX : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL 1323 LINUX : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.builtin_functions.precision.refract.lowp_vertex.vec4 = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_2_dynamic_fragment = FAIL 1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_2_dynamic_fragment = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_dynamic_fragment = FAIL 1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_dynamic_fragment = FAIL
1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_dynamic_vertex = FAIL 1323 LINUX : dEQP-GLES3.functional.shaders.switch.conditional_fall_through_dynamic_vertex = FAIL
......
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