Capture/Replay: Serialize only a hash of the shader binary
It doesn't make much sense to keep the actual values and it makes
the diff needlessly large when the binaries differ.
Bug: angleproject:5856
Change-Id: I55664d6cb60ef680669c1243c2eabcb67cd4db23
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822256
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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