Use the DX11 syntax for GLSL samplers and textures.

TRAC #22330 Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1739 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent b73964e3
......@@ -34,6 +34,7 @@ class OutputHLSL : public TIntermTraverser
const ActiveUniforms &getUniforms();
TString typeString(const TType &type);
TString textureString(const TType &type);
static TString qualifierString(TQualifier qualifier);
static TString arrayString(const TType &type);
static TString initializer(const TType &type);
......
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