Metal: correctly clamp stencil reference values
According to GL spec:
- If stencil ref value is larger than max value the stencil buffer
can represent, clamp it to max value (2^bits - 1)
- The stencil clear value & mask will be truncated to stencil buffer's bits
instead of clamping.
Metal API is very vague on how it handles the stencil ref value larger than
the stencil bits can represent, so we need to handle it manually. In fact,
the Metal API seems to have bugs when dealing with large stencil ref value,
i.e. > 0xff for example.
Bug: angleproject:2634
Change-Id: I86f61f0bfd19dfc0fa459c84d98785a1af857a6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1966185
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Jonah Ryan-Davis <jonahr@google.com>
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