WebGL: Validate shader entry point names do not contain invalid characters.
Section 6.20 of the WebGL spec states that all shader-related entry points
that accept strings must validate that the string does not contain
characters that are not valid in ESSL.
TEST=conformance/misc/invalid-passed-params
BUG=2016
Change-Id: I220d9dd79c4b0e8e0195277093268b9e1e66f9d9
Reviewed-on: https://chromium-review.googlesource.com/519445
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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