D3D11: Detect driver version before workaround init.
This is order-sensitive. The workarounds need the driver version to
properly determine if workarounds should be used.
This fixes the WebGL 2 test invalidate/sub on NVIDIA.
BUG=angleproject:1246
Change-Id: I7ca4f44ec2874553f167214e937e918b49e69567
Reviewed-on: https://chromium-review.googlesource.com/385077Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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