ES31: Support adjacency draw modes for geometry shader
This patch implements adjacency primitive types as new draw modes
on OpenGL back-ends.
This patch also implements validations on the compatibilities among
draw modes and geometry shader input primitive types.
BUG=angleproject:1941
TEST=dEQP-GLES31.functional.geometry_shading.input.*
dEQP-GLES31.functional.geometry_shading.negative.*
Change-Id: I373ebfe88d7f50da3cc81adaf2d1b7f586b0932a
Reviewed-on: https://chromium-review.googlesource.com/954715
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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