Add an BufferFactoryD3D class to help mocking.
This D3D-only class has one method, used to generate the D3D
IndexBuffer/VertexBuffer. This can help us mock up
IndexDataManager.
At a later point we can refactor the VertexFormat queries
from Renderer into a Caps struct that mirrors our Texure
Caps.
BUG=angleproject:956
Change-Id: Id8b1220a763873ee871ce92365bbee03633789c7
Reviewed-on: https://chromium-review.googlesource.com/262774Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Tested-by:
Jamie Madill <jmadill@chromium.org>
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