Vulkan: Add driverUniform's buffer to mResourceUseList
There is a bug with mDriverUniforms' dynamicBuffer that we never add it
to context's mResourceUseList to let it hold onto it until GPU
completes. This causes old buffer gets recycled prematurely and gets
overwritten, result in rendering corruption. This CL adds current buffer
to the mResourceUseList so that it will be waited properly before gets
recycled.
Bug: b/160777679
Change-Id: I7707442e0f5ba408f5f28337422274e0c23b6bfb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2288325
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by:
Ian Elliott <ianelliott@google.com>
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