Commit fe5b2726 by Geoff Lang Committed by Shannon Woods

Protect against integer overflows in the VertexBuffer class by validating the reserved space.

Issue 444 Signed-off-by: Jamie Madil Signed-off-by: Shannon Woods Author: Geoff Lang
parent eadfd57b
......@@ -107,9 +107,18 @@ int VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attr
return oldWritePos;
}
void VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances)
bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances)
{
mReservedSpace += mVertexBuffer->getSpaceRequired(attribute, count, instances);
unsigned int requiredSpace = mVertexBuffer->getSpaceRequired(attribute, count, instances);
// Protect against integer overflow
if (mReservedSpace + requiredSpace < mReservedSpace)
{
return false;
}
mReservedSpace += requiredSpace;
return true;
}
VertexBuffer* VertexBufferInterface::getVertexBuffer() const
......
......@@ -60,7 +60,7 @@ class VertexBufferInterface
VertexBufferInterface(rx::Renderer *renderer, bool dynamic);
virtual ~VertexBufferInterface();
void reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
bool reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
unsigned int getBufferSize() const;
......
......@@ -121,12 +121,18 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
if (staticBuffer->getBufferSize() == 0)
{
int totalCount = ElementsInBuffer(attribs[i], buffer->size());
staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0);
if (!staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0))
{
return GL_OUT_OF_MEMORY;
}
}
}
else
{
mStreamingBuffer->reserveVertexSpace(attribs[i], count, instances);
if (!mStreamingBuffer->reserveVertexSpace(attribs[i], count, instances))
{
return GL_OUT_OF_MEMORY;
}
}
}
}
......@@ -218,7 +224,11 @@ GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[],
if (memcmp(&mCurrentValue[i], &currentValues[i], sizeof(gl::VertexAttribCurrentValueData)) != 0)
{
buffer->reserveVertexSpace(attribs[i], 1, 0);
if (!buffer->reserveVertexSpace(attribs[i], 1, 0))
{
return GL_OUT_OF_MEMORY;
}
int streamOffset = buffer->storeVertexAttributes(attribs[i], currentValues[i], 0, 1, 0);
if (streamOffset == -1)
{
......
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