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Chen Yisong
angle
Commits
feaaae28
Commit
feaaae28
authored
Aug 13, 2013
by
Shannon Woods
Browse files
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Browse Files
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Plain Diff
Revert "Add TRACE_EVENT support to ANGLE"
This reverts commit
889f9d71
.
parent
686eb7d5
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
55 additions
and
118 deletions
+55
-118
CONTRIBUTORS
CONTRIBUTORS
+0
-1
build_angle.gypi
src/build_angle.gypi
+0
-6
version.h
src/common/version.h
+1
-1
libGLESv2.vcxproj
src/libGLESv2/libGLESv2.vcxproj
+2
-10
libGLESv2.vcxproj.filters
src/libGLESv2/libGLESv2.vcxproj.filters
+0
-12
Renderer.cpp
src/libGLESv2/renderer/Renderer.cpp
+2
-3
Renderer9.cpp
src/libGLESv2/renderer/Renderer9.cpp
+50
-85
No files found.
CONTRIBUTORS
View file @
feaaae28
...
...
@@ -39,7 +39,6 @@ Google Inc.
Adrienne Walker
thestig@chromium.org
Justin Schuh
Scott Graham
Adobe Systems Inc.
Alexandru Chiculita
...
...
src/build_angle.gypi
View file @
feaaae28
...
...
@@ -225,20 +225,14 @@
'../include',
'libGLESv2',
],
'defines': [
'ANGLE_IMPLEMENTATION',
],
'sources': [
'third_party/murmurhash/MurmurHash3.h',
'third_party/murmurhash/MurmurHash3.cpp',
'third_party/trace_event/trace_event.h',
'common/angleutils.h',
'common/debug.cpp',
'common/debug.h',
'common/RefCountObject.cpp',
'common/RefCountObject.h',
'common/event_tracer.cpp',
'common/event_tracer.h',
'common/version.h',
'libGLESv2/precompiled.h',
'libGLESv2/precompiled.cpp',
...
...
src/common/version.h
View file @
feaaae28
#define MAJOR_VERSION 1
#define MINOR_VERSION 2
#define BUILD_VERSION 0
#define BUILD_REVISION 243
6
#define BUILD_REVISION 243
5
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
...
...
src/libGLESv2/libGLESv2.vcxproj
View file @
feaaae28
...
...
@@ -85,7 +85,7 @@
<ClCompile>
<Optimization>
Disabled
</Optimization>
<AdditionalIncludeDirectories>
$(ProjectDir);$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)
</AdditionalIncludeDirectories>
<PreprocessorDefinitions>
WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;
ANGLE_IMPLEMENTATION;
%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<PreprocessorDefinitions>
WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<MinimalRebuild>
true
</MinimalRebuild>
<BasicRuntimeChecks>
EnableFastChecks
</BasicRuntimeChecks>
<RuntimeLibrary>
MultiThreadedDebug
</RuntimeLibrary>
...
...
@@ -120,7 +120,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<Optimization>
MaxSpeed
</Optimization>
<InlineFunctionExpansion>
AnySuitable
</InlineFunctionExpansion>
<AdditionalIncludeDirectories>
$(ProjectDir);$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)
</AdditionalIncludeDirectories>
<PreprocessorDefinitions>
ANGLE_DISABLE_TRACE;WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;
ANGLE_IMPLEMENTATION;
%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<PreprocessorDefinitions>
ANGLE_DISABLE_TRACE;WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<RuntimeLibrary>
MultiThreaded
</RuntimeLibrary>
<PrecompiledHeader>
Use
</PrecompiledHeader>
<WarningLevel>
Level4
</WarningLevel>
...
...
@@ -242,12 +242,6 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<PrecompiledHeader
Condition=
"'$(Configuration)|$(Platform)'=='Debug|x64'"
>
NotUsing
</PrecompiledHeader>
<PrecompiledHeader
Condition=
"'$(Configuration)|$(Platform)'=='Release|x64'"
>
NotUsing
</PrecompiledHeader>
</ClCompile>
<ClCompile
Include=
"..\common\event_tracer.cpp"
>
<PrecompiledHeader
Condition=
"'$(Configuration)|$(Platform)'=='Debug|Win32'"
>
NotUsing
</PrecompiledHeader>
<PrecompiledHeader
Condition=
"'$(Configuration)|$(Platform)'=='Release|Win32'"
>
NotUsing
</PrecompiledHeader>
<PrecompiledHeader
Condition=
"'$(Configuration)|$(Platform)'=='Debug|x64'"
>
NotUsing
</PrecompiledHeader>
<PrecompiledHeader
Condition=
"'$(Configuration)|$(Platform)'=='Release|x64'"
>
NotUsing
</PrecompiledHeader>
</ClCompile>
<ClCompile
Include=
"Fence.cpp"
/>
<ClCompile
Include=
"Float16ToFloat32.cpp"
/>
<ClCompile
Include=
"Framebuffer.cpp"
/>
...
...
@@ -311,10 +305,8 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
</ItemGroup>
<ItemGroup>
<ClInclude
Include=
"..\common\debug.h"
/>
<ClInclude
Include=
"..\common\event_tracer.h"
/>
<ClInclude
Include=
"..\common\system.h"
/>
<ClInclude
Include=
"..\third_party\murmurhash\MurmurHash3.h"
/>
<ClInclude
Include=
"..\third_party\trace_event\trace_event.h"
/>
<ClInclude
Include=
"angletypes.h"
/>
<ClInclude
Include=
"BinaryStream.h"
/>
<ClInclude
Include=
"Buffer.h"
/>
...
...
src/libGLESv2/libGLESv2.vcxproj.filters
View file @
feaaae28
...
...
@@ -39,9 +39,6 @@
<Filter
Include=
"Source Files\Renderer11"
>
<UniqueIdentifier>
{72db61d3-e081-4b58-bc63-a04a8a70585f}
</UniqueIdentifier>
</Filter>
<Filter
Include=
"Third Party\trace_event"
>
<UniqueIdentifier>
{ebfc1614-8f0b-48c7-b6bd-295bf91ef85c}
</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile
Include=
"Buffer.cpp"
>
...
...
@@ -224,9 +221,6 @@
<ClCompile
Include=
"renderer\IndexRangeCache.cpp"
>
<Filter>
Source Files\Renderer
</Filter>
</ClCompile>
<ClCompile
Include=
"..\common\event_tracer.cpp"
>
<Filter>
Source Files
</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude
Include=
"BinaryStream.h"
>
...
...
@@ -496,12 +490,6 @@
<ClInclude
Include=
"renderer\IndexRangeCache.h"
>
<Filter>
Header Files\Renderer
</Filter>
</ClInclude>
<ClInclude
Include=
"..\common\event_tracer.h"
>
<Filter>
Header Files
</Filter>
</ClInclude>
<ClInclude
Include=
"..\third_party\trace_event\trace_event.h"
>
<Filter>
Third Party\trace_event
</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None
Include=
"renderer\shaders\Blit.ps"
>
...
...
src/libGLESv2/renderer/Renderer.cpp
View file @
feaaae28
...
...
@@ -14,7 +14,6 @@
#include "libGLESv2/renderer/Renderer9.h"
#include "libGLESv2/renderer/Renderer11.h"
#include "libGLESv2/utilities.h"
#include "third_party/trace_event/trace_event.h"
#if !defined(ANGLE_ENABLE_D3D11)
// Enables use of the Direct3D 11 API for a default display, when available
...
...
@@ -41,7 +40,6 @@ Renderer::~Renderer()
bool
Renderer
::
initializeCompiler
()
{
TRACE_EVENT0
(
"gpu"
,
"initializeCompiler"
);
#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
// Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
static
TCHAR
*
d3dCompilerNames
[]
=
ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
;
...
...
@@ -219,4 +217,4 @@ void glDestroyRenderer(rx::Renderer *renderer)
delete
renderer
;
}
}
}
\ No newline at end of file
src/libGLESv2/renderer/Renderer9.cpp
View file @
feaaae28
...
...
@@ -30,8 +30,6 @@
#include "libEGL/Display.h"
#include "third_party/trace_event/trace_event.h"
// Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros
#define REF_RAST 0
...
...
@@ -186,12 +184,10 @@ EGLint Renderer9::initialize()
if
(
mSoftwareDevice
)
{
TRACE_EVENT0
(
"gpu"
,
"GetModuleHandle_swiftshader"
);
mD3d9Module
=
GetModuleHandle
(
TEXT
(
"swiftshader_d3d9.dll"
));
}
else
{
TRACE_EVENT0
(
"gpu"
,
"GetModuleHandle_d3d9"
);
mD3d9Module
=
GetModuleHandle
(
TEXT
(
"d3d9.dll"
));
}
...
...
@@ -209,14 +205,12 @@ EGLint Renderer9::initialize()
// desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
if
(
ANGLE_ENABLE_D3D9EX
&&
Direct3DCreate9ExPtr
&&
SUCCEEDED
(
Direct3DCreate9ExPtr
(
D3D_SDK_VERSION
,
&
mD3d9Ex
)))
{
TRACE_EVENT0
(
"gpu"
,
"D3d9Ex_QueryInterface"
);
ASSERT
(
mD3d9Ex
);
mD3d9Ex
->
QueryInterface
(
IID_IDirect3D9
,
reinterpret_cast
<
void
**>
(
&
mD3d9
));
ASSERT
(
mD3d9
);
}
else
{
TRACE_EVENT0
(
"gpu"
,
"Direct3DCreate9"
);
mD3d9
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
}
...
...
@@ -234,24 +228,21 @@ EGLint Renderer9::initialize()
HRESULT
result
;
// Give up on getting device caps after about one second.
for
(
int
i
=
0
;
i
<
10
;
++
i
)
{
TRACE_EVENT0
(
"gpu"
,
"GetDeviceCaps"
);
for
(
int
i
=
0
;
i
<
10
;
++
i
)
result
=
mD3d9
->
GetDeviceCaps
(
mAdapter
,
mDeviceType
,
&
mDeviceCaps
);
if
(
SUCCEEDED
(
result
)
)
{
result
=
mD3d9
->
GetDeviceCaps
(
mAdapter
,
mDeviceType
,
&
mDeviceCaps
);
if
(
SUCCEEDED
(
result
))
{
break
;
}
else
if
(
result
==
D3DERR_NOTAVAILABLE
)
{
Sleep
(
100
);
// Give the driver some time to initialize/recover
}
else
if
(
FAILED
(
result
))
// D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
{
ERR
(
"failed to get device caps (0x%x)
\n
"
,
result
);
return
EGL_NOT_INITIALIZED
;
}
break
;
}
else
if
(
result
==
D3DERR_NOTAVAILABLE
)
{
Sleep
(
100
);
// Give the driver some time to initialize/recover
}
else
if
(
FAILED
(
result
))
// D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
{
ERR
(
"failed to get device caps (0x%x)
\n
"
,
result
);
return
EGL_NOT_INITIALIZED
;
}
}
...
...
@@ -269,10 +260,7 @@ EGLint Renderer9::initialize()
return
EGL_NOT_INITIALIZED
;
}
{
TRACE_EVENT0
(
"gpu"
,
"GetAdapterIdentifier"
);
mD3d9
->
GetAdapterIdentifier
(
mAdapter
,
0
,
&
mAdapterIdentifier
);
}
mD3d9
->
GetAdapterIdentifier
(
mAdapter
,
0
,
&
mAdapterIdentifier
);
// ATI cards on XP have problems with non-power-of-two textures.
mSupportsNonPower2Textures
=
!
(
mDeviceCaps
.
TextureCaps
&
D3DPTEXTURECAPS_POW2
)
&&
...
...
@@ -313,41 +301,35 @@ EGLint Renderer9::initialize()
}
int
max
=
0
;
for
(
unsigned
int
i
=
0
;
i
<
ArraySize
(
RenderTargetFormats
);
++
i
)
{
TRACE_EVENT0
(
"gpu"
,
"getMultiSampleSupport"
);
for
(
unsigned
int
i
=
0
;
i
<
ArraySize
(
RenderTargetFormats
);
++
i
)
{
bool
*
multisampleArray
=
new
bool
[
D3DMULTISAMPLE_16_SAMPLES
+
1
];
getMultiSampleSupport
(
RenderTargetFormats
[
i
],
multisampleArray
);
mMultiSampleSupport
[
RenderTargetFormats
[
i
]]
=
multisampleArray
;
bool
*
multisampleArray
=
new
bool
[
D3DMULTISAMPLE_16_SAMPLES
+
1
];
getMultiSampleSupport
(
RenderTargetFormats
[
i
],
multisampleArray
);
mMultiSampleSupport
[
RenderTargetFormats
[
i
]]
=
multisampleArray
;
for
(
int
j
=
D3DMULTISAMPLE_16_SAMPLES
;
j
>=
0
;
--
j
)
for
(
int
j
=
D3DMULTISAMPLE_16_SAMPLES
;
j
>=
0
;
--
j
)
{
if
(
multisampleArray
[
j
]
&&
j
!=
D3DMULTISAMPLE_NONMASKABLE
&&
j
>
max
)
{
if
(
multisampleArray
[
j
]
&&
j
!=
D3DMULTISAMPLE_NONMASKABLE
&&
j
>
max
)
{
max
=
j
;
}
max
=
j
;
}
}
}
for
(
unsigned
int
i
=
0
;
i
<
ArraySize
(
DepthStencilFormats
);
++
i
)
{
TRACE_EVENT0
(
"gpu"
,
"getMultiSampleSupport2"
);
for
(
unsigned
int
i
=
0
;
i
<
ArraySize
(
DepthStencilFormats
);
++
i
)
{
if
(
DepthStencilFormats
[
i
]
==
D3DFMT_UNKNOWN
)
continue
;
if
(
DepthStencilFormats
[
i
]
==
D3DFMT_UNKNOWN
)
continue
;
bool
*
multisampleArray
=
new
bool
[
D3DMULTISAMPLE_16_SAMPLES
+
1
];
getMultiSampleSupport
(
DepthStencilFormats
[
i
],
multisampleArray
);
mMultiSampleSupport
[
DepthStencilFormats
[
i
]]
=
multisampleArray
;
bool
*
multisampleArray
=
new
bool
[
D3DMULTISAMPLE_16_SAMPLES
+
1
];
getMultiSampleSupport
(
DepthStencilFormats
[
i
],
multisampleArray
);
mMultiSampleSupport
[
DepthStencilFormats
[
i
]]
=
multisampleArray
;
for
(
int
j
=
D3DMULTISAMPLE_16_SAMPLES
;
j
>=
0
;
--
j
)
for
(
int
j
=
D3DMULTISAMPLE_16_SAMPLES
;
j
>=
0
;
--
j
)
{
if
(
multisampleArray
[
j
]
&&
j
!=
D3DMULTISAMPLE_NONMASKABLE
&&
j
>
max
)
{
if
(
multisampleArray
[
j
]
&&
j
!=
D3DMULTISAMPLE_NONMASKABLE
&&
j
>
max
)
{
max
=
j
;
}
max
=
j
;
}
}
}
...
...
@@ -357,18 +339,12 @@ EGLint Renderer9::initialize()
static
const
TCHAR
windowName
[]
=
TEXT
(
"AngleHiddenWindow"
);
static
const
TCHAR
className
[]
=
TEXT
(
"STATIC"
);
{
TRACE_EVENT0
(
"gpu"
,
"CreateWindowEx"
);
mDeviceWindow
=
CreateWindowEx
(
WS_EX_NOACTIVATE
,
className
,
windowName
,
WS_DISABLED
|
WS_POPUP
,
0
,
0
,
1
,
1
,
HWND_MESSAGE
,
NULL
,
GetModuleHandle
(
NULL
),
NULL
);
}
mDeviceWindow
=
CreateWindowEx
(
WS_EX_NOACTIVATE
,
className
,
windowName
,
WS_DISABLED
|
WS_POPUP
,
0
,
0
,
1
,
1
,
HWND_MESSAGE
,
NULL
,
GetModuleHandle
(
NULL
),
NULL
);
D3DPRESENT_PARAMETERS
presentParameters
=
getDefaultPresentParameters
();
DWORD
behaviorFlags
=
D3DCREATE_FPU_PRESERVE
|
D3DCREATE_NOWINDOWCHANGES
;
{
TRACE_EVENT0
(
"gpu"
,
"D3d9_CreateDevice"
);
result
=
mD3d9
->
CreateDevice
(
mAdapter
,
mDeviceType
,
mDeviceWindow
,
behaviorFlags
|
D3DCREATE_HARDWARE_VERTEXPROCESSING
|
D3DCREATE_PUREDEVICE
,
&
presentParameters
,
&
mDevice
);
}
result
=
mD3d9
->
CreateDevice
(
mAdapter
,
mDeviceType
,
mDeviceWindow
,
behaviorFlags
|
D3DCREATE_HARDWARE_VERTEXPROCESSING
|
D3DCREATE_PUREDEVICE
,
&
presentParameters
,
&
mDevice
);
if
(
result
==
D3DERR_OUTOFVIDEOMEMORY
||
result
==
E_OUTOFMEMORY
||
result
==
D3DERR_DEVICELOST
)
{
return
EGL_BAD_ALLOC
;
...
...
@@ -376,7 +352,6 @@ EGLint Renderer9::initialize()
if
(
FAILED
(
result
))
{
TRACE_EVENT0
(
"gpu"
,
"D3d9_CreateDevice2"
);
result
=
mD3d9
->
CreateDevice
(
mAdapter
,
mDeviceType
,
mDeviceWindow
,
behaviorFlags
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING
,
&
presentParameters
,
&
mDevice
);
if
(
FAILED
(
result
))
...
...
@@ -388,45 +363,35 @@ EGLint Renderer9::initialize()
if
(
mD3d9Ex
)
{
TRACE_EVENT0
(
"gpu"
,
"mDevice_QueryInterface"
);
result
=
mDevice
->
QueryInterface
(
IID_IDirect3DDevice9Ex
,
(
void
**
)
&
mDeviceEx
);
ASSERT
(
SUCCEEDED
(
result
));
}
{
TRACE_EVENT0
(
"gpu"
,
"ShaderCache initialize"
);
mVertexShaderCache
.
initialize
(
mDevice
);
mPixelShaderCache
.
initialize
(
mDevice
);
}
mVertexShaderCache
.
initialize
(
mDevice
);
mPixelShaderCache
.
initialize
(
mDevice
);
// Check occlusion query support
IDirect3DQuery9
*
occlusionQuery
=
NULL
;
if
(
SUCCEEDED
(
mDevice
->
CreateQuery
(
D3DQUERYTYPE_OCCLUSION
,
&
occlusionQuery
))
&&
occlusionQuery
)
{
TRACE_EVENT0
(
"gpu"
,
"device_CreateQuery"
);
if
(
SUCCEEDED
(
mDevice
->
CreateQuery
(
D3DQUERYTYPE_OCCLUSION
,
&
occlusionQuery
))
&&
occlusionQuery
)
{
occlusionQuery
->
Release
();
mOcclusionQuerySupport
=
true
;
}
else
{
mOcclusionQuerySupport
=
false
;
}
occlusionQuery
->
Release
();
mOcclusionQuerySupport
=
true
;
}
else
{
mOcclusionQuerySupport
=
false
;
}
// Check event query support
IDirect3DQuery9
*
eventQuery
=
NULL
;
if
(
SUCCEEDED
(
mDevice
->
CreateQuery
(
D3DQUERYTYPE_EVENT
,
&
eventQuery
))
&&
eventQuery
)
{
TRACE_EVENT0
(
"gpu"
,
"device_CreateQuery2"
);
if
(
SUCCEEDED
(
mDevice
->
CreateQuery
(
D3DQUERYTYPE_EVENT
,
&
eventQuery
))
&&
eventQuery
)
{
eventQuery
->
Release
();
mEventQuerySupport
=
true
;
}
else
{
mEventQuerySupport
=
false
;
}
eventQuery
->
Release
();
mEventQuerySupport
=
true
;
}
else
{
mEventQuerySupport
=
false
;
}
D3DDISPLAYMODE
currentDisplayMode
;
...
...
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