1. 31 Aug, 2017 1 commit
  2. 30 Aug, 2017 5 commits
  3. 29 Aug, 2017 7 commits
  4. 28 Aug, 2017 16 commits
  5. 27 Aug, 2017 1 commit
  6. 26 Aug, 2017 1 commit
  7. 25 Aug, 2017 3 commits
    • ES3.1: Implement framebuffer default parameters for d3d part. · 511937d9
      JiangYizhou authored
      Set framebuffer default params with glFramebufferParameteri and
      glGetFramebufferParameteriv, keep framebuffer default parameters
      in cache for query.
      The es 3.1 spec section 9.2 states that, "If there are no attachments
      , rendering will be limited to a rectangle having a lower left of
      (0, 0) and an upper right of (width, height), where width and height
      are the framebuffer object's default width and height."
      If the Framebuffer has no color attachment and the default width or
      height is smaller than the current viewport, use the smaller of the
      two sizes.
      
      BUG=angleproject:1594
      TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default*
      TEST=dEQP-GLES31.functional.fbo.completeness.no_attachments
      TEST=dEQP-GLES31.functional.fbo.no_attachments.*
      TEST=angle_end2end_tests --gtest_filter=FramebufferTest_ES31.*
      
      Change-Id: I8041fd655161390acf115efa08ce0f04b10810a0
      Reviewed-on: https://chromium-review.googlesource.com/609414
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    • ES31: Implement GL_OES_geometry_shader built-ins in GLSL compiler · d27f5c8d
      Jiawei Shao authored
      This patch intends to implement all built-in constants, variables and
      functions defined in OpenGL ES 3.1 extension GL_OES_geometry_shader
      in ANGLE GLSL compiler.
      
      1. Add all built-in constants defined in GL_OES_geometry_shader.
      2. Add built-in functions EmitVertex() and EndPrimitive() required
         in Geometry Shader.
      3. Add built-in variables gl_PrimitiveIDIn and gl_InvocationID to
         Geometry Shader.
      4. Add built-in variables gl_PrimitiveID and gl_Layer to both
         Geometry Shader and Fragment Shader when GL_OES_geometry_shader
         is enabled.
      
      BUG=angleproject:1941
      TEST=angle_unittests
      
      Change-Id: I92821553ed0efee2ccb77fead6e065e7799819d0
      Reviewed-on: https://chromium-review.googlesource.com/627670
      Commit-Queue: Corentin Wallez <cwallez@chromium.org>
      Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    • Enable all multiview rendering tests for layered framebuffers · 3c25ad07
      Martin Radev authored
      The patch restructures the tests in MultiviewDrawTests.cpp, so that
      all rendering tests can be instantiated for side-by-side and layered
      framebuffers.
      
      BUG=angleproject:2062
      TEST=angle_end2end_tests
      
      Change-Id: I2c32fd3bd57b6afd1eb8d6cedb2d1b88b9fd6525
      Reviewed-on: https://chromium-review.googlesource.com/627918
      Commit-Queue: Martin Radev <mradev@nvidia.com>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
  8. 24 Aug, 2017 5 commits
  9. 23 Aug, 2017 1 commit