- 28 Aug, 2017 13 commits
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Jamie Madill authored
BUG=angleproject:1309 Change-Id: I40e3580c99df44338dfd1d06677e80fd0c57853e Reviewed-on: https://chromium-review.googlesource.com/636520Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Removes some unnecessary includes, and moves some validatoinfunctions to the ES3-only file. BUG=angleproject:1309 Change-Id: I3b274014c48f6f39b5e67223987c91fbc5b4d390 Reviewed-on: https://chromium-review.googlesource.com/636519Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
The spec refers to Sync objects, FenceSyncs being a subtype. The motivation for this fix is to clear up the FenceSync_ entry point for auto-generation. BUG=angleproject:1309 Change-Id: I94c440476d701628575e7a3eea68b6dd110f41c3 Reviewed-on: https://chromium-review.googlesource.com/636516Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
BUG=angleproject:747 Change-Id: I3da02120bfff5f33f15a5a9dd45ec99fd654425f Reviewed-on: https://chromium-review.googlesource.com/636518Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
More entry point validation refactor for auto-gen. BUG=angleproject:747 Change-Id: I9462a28838df3f265e1401f66c838cc5a73d511f Reviewed-on: https://chromium-review.googlesource.com/636517Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jiawei Shao authored
This patch intends to fix a compiler crash when indexing an unsupported interface blocks. We should not use UNREACHABLE() here because the compiler will continue parsing when this kind of error is generated. Instead, we use an ASSERT to ensure the compile error must have been reported before when the parsing reaches here. BUG=chromium:758159 Change-Id: I4bc63316d156d51f721123fe963106d1e81d8d32 Reviewed-on: https://chromium-review.googlesource.com/631797Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Martin Radev authored
The built-in gl_Layer can occur in the AST in cases in which either GL_OVR_multiview or GL_OVR_multiview2 is enabled. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I7409b2712c715c3898c33300b7e5689e347742f0 Reviewed-on: https://chromium-review.googlesource.com/636367Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Martin Radev authored
According to the ANGLE_multiview spec, Clear* commands only affect the range of attached layers to the multi-view layered framebuffer. The patch extends ImageIndex so that the range of attached layers is tracked and a render target view can be created with that range of texture array slices attached. The special case of scissored clears for depth and stencil attachments is handled by instancing the same number of quads as there are views and selecting the layer within a geometry shader. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ibea248b980513f83d918652030a72c62c7ecd88b Reviewed-on: https://chromium-review.googlesource.com/632256 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Also some minor fixes to validation and error messages. BUG=angleproject:747 Change-Id: I4f97a45c2d39a8deec2255620e5cc2bcb8cad7b9 Reviewed-on: https://chromium-review.googlesource.com/637126Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
BUG=angleproject:747 Change-Id: I4891966cd7b3d478980202e795742e15dd1dcb01 Reviewed-on: https://chromium-review.googlesource.com/637125Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This also touches the extension EPs for ES2. BUG=angleproject:747 Change-Id: Iaa04d97465e518f6b0496e64bc7a737914709b8f Reviewed-on: https://chromium-review.googlesource.com/637124Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This should also slightly speed up some of the validation. BUG=angleproject:747 BUG=angleproject:1390 Change-Id: I60735e2773788aef3f535bf7d3d8cd27bc4df5b1 Reviewed-on: https://chromium-review.googlesource.com/637123Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Also refactor some query extension entry points. BUG=angleproject:747 Change-Id: I5a8a3b2616a3872b5645a655641ec9c12739f804 Reviewed-on: https://chromium-review.googlesource.com/636062Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 27 Aug, 2017 1 commit
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Jamie Madill authored
This should improve validation speed slightly because it allows us to move the ES3-only check into the ES3-only code, and make it a bit simpler. BUG=angleproject:747 BUG=angleproject:1390 Change-Id: I41f9ffef1c6a552fde924e62e481831f07b1503a Reviewed-on: https://chromium-review.googlesource.com/636061Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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- 26 Aug, 2017 1 commit
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Kenneth Russell authored
These trybots -- for Win, Linux, and Android -- are all working now per https://chromium-review.googlesource.com/636294 . Make them run for all ANGLE CLs so that the dEQP tests can be removed from the others. This will allow the dEQP bots' compiler configuration to ultimately diverge from the other bots'. BUG=727437 TBR=geofflang@chromium.org Change-Id: I90ffcd358dfa888b77ecf718727d809c486170c7 Reviewed-on: https://chromium-review.googlesource.com/636759Reviewed-by:
Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
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- 25 Aug, 2017 3 commits
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JiangYizhou authored
Set framebuffer default params with glFramebufferParameteri and glGetFramebufferParameteriv, keep framebuffer default parameters in cache for query. The es 3.1 spec section 9.2 states that, "If there are no attachments , rendering will be limited to a rectangle having a lower left of (0, 0) and an upper right of (width, height), where width and height are the framebuffer object's default width and height." If the Framebuffer has no color attachment and the default width or height is smaller than the current viewport, use the smaller of the two sizes. BUG=angleproject:1594 TEST=dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default* TEST=dEQP-GLES31.functional.fbo.completeness.no_attachments TEST=dEQP-GLES31.functional.fbo.no_attachments.* TEST=angle_end2end_tests --gtest_filter=FramebufferTest_ES31.* Change-Id: I8041fd655161390acf115efa08ce0f04b10810a0 Reviewed-on: https://chromium-review.googlesource.com/609414 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jiawei Shao authored
This patch intends to implement all built-in constants, variables and functions defined in OpenGL ES 3.1 extension GL_OES_geometry_shader in ANGLE GLSL compiler. 1. Add all built-in constants defined in GL_OES_geometry_shader. 2. Add built-in functions EmitVertex() and EndPrimitive() required in Geometry Shader. 3. Add built-in variables gl_PrimitiveIDIn and gl_InvocationID to Geometry Shader. 4. Add built-in variables gl_PrimitiveID and gl_Layer to both Geometry Shader and Fragment Shader when GL_OES_geometry_shader is enabled. BUG=angleproject:1941 TEST=angle_unittests Change-Id: I92821553ed0efee2ccb77fead6e065e7799819d0 Reviewed-on: https://chromium-review.googlesource.com/627670 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Martin Radev authored
The patch restructures the tests in MultiviewDrawTests.cpp, so that all rendering tests can be instantiated for side-by-side and layered framebuffers. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I2c32fd3bd57b6afd1eb8d6cedb2d1b88b9fd6525 Reviewed-on: https://chromium-review.googlesource.com/627918 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 24 Aug, 2017 5 commits
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Jamie Madill authored
Fix the REPEAT test, and add a D3D11 and OpenGL null test. BUG=angleproject:1390 Change-Id: I491cbc9f9201ef85aeb9f70138a276078220b26d Reviewed-on: https://chromium-review.googlesource.com/623928Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
The WrappedArray move constructor was not contexpr under c++11 rules. New code was introduced when fixing D3D11 runtime warnings. BUG=angleproject:2025 Change-Id: Ie322d9fa3db36f320b7a9ef5048a23c31c153ad1 Reviewed-on: https://chromium-review.googlesource.com/633911Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
No code changes in ANGLE, just a perf test runner fix. BUG=angleproject:1155 Change-Id: If49c58da26f9224e09f292689b2d74f7e129a844 Reviewed-on: https://chromium-review.googlesource.com/633786Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Corentin Wallez authored
This reverts commit 59d9da08. Reason for revert: <INSERT REASONING HERE> Original change's description: > Remove IndexRange retrieving in validation > > This change can improve the performance of drawElements which uses > the path without translation. > Paste a set of mean data (repeated 30) for reference on Intel skylake > Win10 desktop. > DrawElementsPerfBenchmark.Run/d3d11: > before after > mean: 13644.4666667 -> mean: 13887.8333333 > DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed: > before after > mean: 45.8 -> mean: 46.3666666667 > > BUG=755897, angleproject:1393 > > Change-Id: I11f5db25445346958dfef52b1d23df5483cda32f > Reviewed-on: https://chromium-review.googlesource.com/607413 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,jiajia.qin@intel.com Change-Id: I4b00af2c32af36aa978ac2fddcf7514134497cf3 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: 755897, angleproject:1393 Reviewed-on: https://chromium-review.googlesource.com/633296Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Olli Etuaho authored
Remove checks that would never fail, and refactor the functions into more self-contained checks. For example, it doesn't make sense to check the qualifier from the part of the type that doesn't contain the qualifier. This prepares for adding the parsing of arrays of arrays. BUG=angleproject:2125 TEST=angle_unittests Change-Id: I1144bee35d2b04c7cb22e2bb7e17307298e35f8c Reviewed-on: https://chromium-review.googlesource.com/629016Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 23 Aug, 2017 4 commits
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Qin Jiajia authored
This change can improve the performance of drawElements which uses the path without translation. Paste a set of mean data (repeated 30) for reference on Intel skylake Win10 desktop. DrawElementsPerfBenchmark.Run/d3d11: before after mean: 13644.4666667 -> mean: 13887.8333333 DrawElementsPerfBenchmark.Run/d3d11_index_buffer_changed: before after mean: 45.8 -> mean: 46.3666666667 BUG=755897, angleproject:1393 Change-Id: I11f5db25445346958dfef52b1d23df5483cda32f Reviewed-on: https://chromium-review.googlesource.com/607413Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
If the vertex array has any dirty or dynamic attribs, we must do an update. Similarly, if a prior state change has left the vertex state invalidated, we do an update. For instance, a program change means we need a new input layout. If there was no such invalidation or dirtyness we can skip the call to InputLayoutCache. This improves the performance of the draw call benchmark (with no state changes) by about 50% on the D3D11 null driver. Increases the frames per second count of the aquarium demo with the passthrough command buffer by about 25% on a test machine. BUG=angleproject:1156 Change-Id: I8381999029f5b1912030a3342e96285a58f95e82 Reviewed-on: https://chromium-review.googlesource.com/616784 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This will enable future optimizations that only update either the applied vertex buffers or the input layout independenty. It also makes debugging a bit easier since we can force an update of the vertex buffer or input layout to diagnose potential state sync bugs. BUG=angleproject:1156 Change-Id: Ib375561528da539e136ff4fd02398b03c9caabb7 Reviewed-on: https://chromium-review.googlesource.com/627077Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Data concerning arrays of arrays is added in TType. Parsing arrays of arrays and support for arrays of arrays in TPublicType are still left to be implemented later. ShaderVariable interface for arrays of arrays is also left to be implemented later. We rely on existing test coverage to make sure that arrays of arrays are not accidentally exposed. BUG=angleproject:2125 TEST=angle_unittests, angle_end2end_tests, angle_deqp_gles31_tests Change-Id: Ie17d5ac9b8d33958e9126dc0fb40bf1c81ddeec9 Reviewed-on: https://chromium-review.googlesource.com/616146Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 22 Aug, 2017 3 commits
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Martin Radev authored
The patch adds support for clearing the layers of 2D array textures attached to a multi-view framebuffer. According to the ANGLE_multiview spec, the layers which are outside of the range [baseViewIndex; baseViewIndex + numViews) should remain unmodified. Because the native Clear* commands clear all of the layers, a workaround is implemented which creates a FBO, attaches a single layer from all multi-view attachments and clears the contents. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ibf711d02046233eed16bdd3f9c96fc38f82ed0a8 Reviewed-on: https://chromium-review.googlesource.com/615242 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Martin Radev authored
The patch adds tests to verify that all primitive types are rendered correctly in a multi-view context. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ied4521264841d29ba3b39a612e2da285d0fd9fc6 Reviewed-on: https://chromium-review.googlesource.com/612243 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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Jiawei Shao authored
This patch intends to implement geometry shader built-in interface block instance gl_in defined in GL_OES_geometry_shader. 1. Add the definition of gl_in and its interface block gl_PerVertex into the symbol table. 2. Support gl_Position as a member of gl_in. 3. Set the array size of gl_in when a valid input primitive type is known. 4. Add check that it should be a compile error to index gl_in or call length() on gl_in without a valid input primitive declaration. This patch also adds unit tests to cover all these new features. BUG=angleproject:1941 TEST=angle_unittests Change-Id: I8da20c943b29c9ce904834625b396aab6302e1e1 Reviewed-on: https://chromium-review.googlesource.com/605059 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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- 21 Aug, 2017 4 commits
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Jamie Madill authored
This moves the input layout cache and vertex and index data managers and related info into the state manager. This makes it easier to manage the state application with regards to dirty bits. Also updates the dirty current value handling in StateManager11. BUG=angleproject:1156 BUG=angleproject:2052 Change-Id: I8de968a1f8416363aa1c49d9e9da129942d21275 Reviewed-on: https://chromium-review.googlesource.com/616783Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Although we only used this method in one place that didn't need to clear depth or stencil, the method itself doesn't seem like it should be limited. It will become useful in later patches which initialize depth and stencil textures robustly. BUG=angleproject:2107 Change-Id: I7dc67608972f2b31c0cb4d309941be10f47d1d47 Reviewed-on: https://chromium-review.googlesource.com/585600Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
gl_ViewportIndex is a GLSL built-in that's needed to implement instanced multiview. It is a bit of a special case: it only exists in desktop GLSL and not ESSL, and it shouldn't be exposed to the parser. We add a new level to the symbol table that's hidden from the parser to make adding this kind of builtins in AST transforms consistent with the way ESSL builtins are supported. BUG=angleproject:1490 TEST=angle_unittests Change-Id: I51b2d983950b38c8e85e4b6ed00c6b39f9b3cb03 Reviewed-on: https://chromium-review.googlesource.com/580953 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Martin Radev authored
The patch extends the behavior of SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER so that either the viewport or layer is selected based on the value of the internal uniform variable MultiviewRenderPath. BUG=angleproject:2062 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: Ia311b12b1fed642dac78eba8732e2535242f34fd Reviewed-on: https://chromium-review.googlesource.com/615260 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 18 Aug, 2017 2 commits
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Jamie Madill authored
BUG=chromium:756087 Change-Id: If7d318d58ce46b52a810b1a96fcdbff57a787f86 Reviewed-on: https://chromium-review.googlesource.com/621408Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Olli Etuaho authored
Arrays of arrays have not been implemented yet, but these tests can already be enabled. This is useful to make sure that we don't accidentally enable arrays of arrays where they shouldn't be enabled and that the initial implementation generates errors correctly and doesn't crash on malformed inputs. BUG=angleproject:2125 TEST=angle_unittests, angle_deqp_gles31_tests Change-Id: I538e5ae1f0903c42e06cfce352124130f160649d Reviewed-on: https://chromium-review.googlesource.com/620706Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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- 17 Aug, 2017 4 commits
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Jamie Madill authored
This benign warning would show up in the Debug layer messages. It was causing the test to fail in some standalone configurations. This fix implemented here is to keep 8 different pixel shaders, one for each total count of render targets, up to the implementation max. BUG=angleproject:2025 Change-Id: I826ddae686ddb1cfad17879644152be2f6125c5b Reviewed-on: https://chromium-review.googlesource.com/617512Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
A couple index data manager and Renderer helper methods didn't need to modify state or use any local member variables, so we can make them static to be more accessible from other parts of the code. BUG=angleproject:1156 Change-Id: I522d0dfd396f0fed7b5087e90dcb70a0f9502a75 Reviewed-on: https://chromium-review.googlesource.com/616782Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
On HLSL 4+, the debug runtime issues a warning when we try to render to a color output in the pixel shader that doesn't have a matching render target bound. This happens when doing a depth or stencil-only render pass. We only need to bind a dummy output in HLSL 3, so tighten the workaround we had in place and fix the warning for D3D11. BUG=angleproject:2025 Change-Id: I16ba9e907f3a6e59afff93fe4583d084cbdf42c5 Reviewed-on: https://chromium-review.googlesource.com/617268Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Shao authored
This patch intends to remove the field 'arraySize' in TInterfaceBlock. The field 'arraySize' in TInterfaceBlock is redundant because: 1. If the interface block has instance name, it is recorded as one symbol as a whole, and its array size is recorded in the TType of the symbol. 2. If the interface block doesn't have instance name, its members are recorded separately, and it cannot be declared as an interface block array. This patch can make the implementation of Geometry Shader easier when we set array size to the built-in interface block 'gl_in' and other user-defined unsized input interface blocks during the compilation of a Geometry Shader. BUG=angleproject:1941 TEST=angle_end2end_test Change-Id: I9a51aab9b8f9ea7e88af157505c092426cee7e6e Reviewed-on: https://chromium-review.googlesource.com/615759 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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