- 17 Oct, 2013 16 commits
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Geoff Lang authored
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Geoff Lang authored
Use ANGLE_TRANSLATOR_STATIC to enforce a static build of the translator in chromium. This prevents strange warnings from defining COMPONENT_BUILD=0. Also rename COMPILER_IMPLEMENTATION to ANGLE_TRANSLATOR_IMPLEMENTATION for better consistency in chromium. ANGLEBUG=477 R=zmo@chromium.org BUG=
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Geoff Lang authored
Remove %(AdditionalDependencies) from gyp linker deps, and add full windows dependency library list. ANGLEBUG=477 BUG= R=zmo@chromium.org Review URL: https://codereview.appspot.com/14161043
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Geoff Lang authored
Fix a typo introduced in "GCC Compiler Fixes". ANGLEBUG=478 BUG= R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14155043
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Geoff Lang authored
Fix compiler test initialization issues. We should call ShInitialize() / ShFinalize() once per process, so moving them out of individual test's Setup() / Shutdown() to the test main(). BUG= R=alokp@chromium.org Review URL: https://codereview.appspot.com/13568048
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Geoff Lang authored
Create a static translator project and allow the previous translator project to be used in component builds.
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Geoff Lang authored
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Geoff Lang authored
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Geoff Lang authored
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Geoff Lang authored
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Geoff Lang authored
Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project.
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Geoff Lang authored
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Geoff Lang authored
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Geoff Lang authored
Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed build_angle.gpy* to angle.gyp* but kept build_angle.gyp for chrome compatability.
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Geoff Lang authored
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
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Geoff Lang authored
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
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- 16 Oct, 2013 1 commit
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Geoff Lang authored
not. R=jmadill@chromium.org,shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14737043
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- 10 Oct, 2013 2 commits
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Jamie Madill authored
This assert could trigger false positives on sampler types. We should eventually replace our uniform handling logic with something more consistent with D3D11's "everything is a constant buffer" model. TRAC #23749 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens
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Geoff Lang authored
R=shannonwoods@chromium.org,zmo@chromium.org,jmadill@chromium.org Review URL: https://codereview.appspot.com/14540050
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- 09 Oct, 2013 8 commits
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Jamie Madill authored
Do not dereference a NULL pointer when retrieving the base level image of an empty 2D array texture. TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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Shannon Woods authored
This fixes mipmapping for renderable cube textures in D3D11. Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill
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Geoff Lang authored
TRAC #23973 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23913 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23913 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23948 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel. TRAC #23949 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #23985 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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- 08 Oct, 2013 3 commits
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Jamie Madill authored
TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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Jamie Madill authored
Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. TRAC #23959 Signed-off-by: Shannon Woods Signed-off-by: Geoff Lang
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Jamie Madill authored
In GenerateMipmap, determine if texture is a compressed or depth texture via generic methods instead of from the typed class. Part of GenerateMipmap cleanups. TRAC #23959 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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- 07 Oct, 2013 1 commit
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Jamie Madill authored
Add methods to return the properties of the base level image of a texture. We can call these of any texture type. These methods are only well-defined for complete textures (IE, not cube maps with one face defined in one level). TRAC #23957 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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- 04 Oct, 2013 1 commit
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Shannon Woods authored
Signed-off-by: Geoff Lang Signed-off-by: Jamie Madill
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- 03 Oct, 2013 1 commit
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Nicolas Capens authored
BUG=448 R=shannonwoods@chromium.org Review URL: https://codereview.appspot.com/14302044
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- 30 Sep, 2013 5 commits
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Geoff Lang authored
Refactored the generate_shaders.bat script to use a function to compile the shaders and have the option of creating debug shaders. TRAC #23907 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. TRAC #23908 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. TRAC #23630 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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Geoff Lang authored
TRAC #20925 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
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- 27 Sep, 2013 2 commits
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Jamie Madill authored
TRAC #23843 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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Jamie Madill authored
1. For overflowing the currently bound pixel unpack buffer in TexImage and TexSubImage calls. 2. Enforce unpack buffer offset alignment for TexImage and TexSubImage calls. We'll have to check for currently mapped buffers when we implement map. TRAC #23842 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods
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