- 01 Aug, 2018 11 commits
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Jamie Madill authored
This moves the client attribs check into a shared place. This cleans up some of the surrounding code. Also get rid of the vertex count parameter. Bug: angleproject:1391 Change-Id: I9c688895c2cc5650d7b395497d69033093916f21 Reviewed-on: https://chromium-review.googlesource.com/1150517 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
Cache the minimum value for non instanced and instanced active attributes. The cache is updated in the following places: 1. Context: bindVertexArray. 2. Context: any executable change (linkProgram/useProgram/programBinary). 3. Vertex Array: any state change call. 4. Buffer: a dependent buffer resize. This greatly reduces the time we're spending in ValidateDrawAttribs. Bug: angleproject:1391 Change-Id: I84bb222a1b9736e6165fe40e972cd4299ca1178d Reviewed-on: https://chromium-review.googlesource.com/1150516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
BUG=angleproject:2668 BUG=angleproject:2714 Change-Id: I9f375caa605e13aae04e8051a779515f8ddfb93a Reviewed-on: https://chromium-review.googlesource.com/1155105 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
ImageSiblings no longer inherit from RefCountObeject because they may be EGL or GL objects and should handle their own deletion. This can cause GL resources to outlive their contexts. When the GL resource is deleted, simply orphan the image. BUG=angleproject:2668 Change-Id: I4a5c12bbe6e725f946209f9b48345a4097c9c91c Reviewed-on: https://chromium-review.googlesource.com/1153601 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Geoff Lang authored
This avoids potential null-dereferences on the source if it is orphaned. BUG=angleproject:2668 Change-Id: I5d591a941d114bb231044572a31a8c43cf3a9c4f Reviewed-on: https://chromium-review.googlesource.com/1155104 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Container objects in this case are the Vertex Array and Read and Draw Framebuffers. Instead of using a mutable dirty bit state with a const function to notify of dirty bits we can use the Observer/Subject pattern. This more cleanly allows us to do cache updates. Bug: angleproject:1391 Change-Id: I88f863894ec3efa00322038f323a84850166107d Reviewed-on: https://chromium-review.googlesource.com/1153399Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Bug: angleproject:2738 Change-Id: I1a699eda4c9795347fb43147275ac43d62523238 Reviewed-on: https://chromium-review.googlesource.com/1153634 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Geoff Lang authored
Make the onDestroy method generic to use different context and error types. This will allow us to have RefCountObjects for EGL that return EGL errors and destroy with egl::Displays. BUG=angleproject:2668 Change-Id: I77549cdc7119979d6eec96c7e6246242aed74830 Reviewed-on: https://chromium-review.googlesource.com/1153452 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Uses checked math in VertexAttribute updates to store an element limit. This computes more when changing the vertex array rather than at draw call time. There may be a performance regression for workflows such as: loop() { VertexAttribPointer DrawArrays } It should improve performance in most other cases. Bug: angleproject:1391 Change-Id: I210d666d9dae9164a1c65f70f5e2151fb4f2d86d Reviewed-on: https://chromium-review.googlesource.com/1150514Reviewed-by:Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This completes the initial refactor for the D3D11 back-end. Bug: angleproject:2738 Change-Id: I6bc59d6a1a724b3c64d6cd904e6748c2acf8f67d Reviewed-on: https://chromium-review.googlesource.com/1151452 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This CL introduces d3d::Context. This new class can wrap a DisplayD3D and a Context9/11 so we can use them through the same code paths. It also refactors the D3D11 resource allocation to always have access to a d3d::Context. Bug: angleproject:2738 Change-Id: I8161acdffee7a868cc26f2d49715413bcca7cc2b Reviewed-on: https://chromium-review.googlesource.com/1151451 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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- 31 Jul, 2018 7 commits
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Jamie Madill authored
Making the bound attributes mask part of the struct keeps the style a bit more consistent. It will also make updating the cache variable a bit easier. Bug: angleproject:1391 Change-Id: I2b0ba1161d2579d95ddfbae7a05e490c9644a126 Reviewed-on: https://chromium-review.googlesource.com/1150513 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This moves out some shared logic into a more accessible place. We don't need to validate buffer overflows when using robust resource access but we do need to validate we are using client side data correctly. Bug: angleproject:1391 Change-Id: I7a3dca8409c5a1faf1ff7bc732d5ed1bd62eb3b1 Reviewed-on: https://chromium-review.googlesource.com/1148817 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Courtney Goeltzenleuchter authored
Android build system wants to see pre-built components like this with naming that indicates what it is. Bug: angleproject:2702 Change-Id: I84acee78a6ceef5b04c87436c68d41510f6e66c7 Reviewed-on: https://chromium-review.googlesource.com/1155004 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This cache is updated in the following locations: 1. GLES1: clientActiveTexture. 2. GLES1: disableClientState/enableClientState. 3. Context: linkProgram/useProgram/programBinary. 4. Context: bindVertexArray. 5. Vertex Array: most state changes. Improves performance by about 6% in the GL no-op test. Also includes fixes for keeping the client memory attribs mask in sync. The cache also includes a boolean if there are any enabled client attributes. Bug: angleproject:1391 Change-Id: I93b6a2c8492355958fd5483f14b70535729091d6 Reviewed-on: https://chromium-review.googlesource.com/1147437 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Ian Elliott authored
Bug: angleproject:2749 Change-Id: Ie8fdb67918ea1c1054527fe1e0c1be4054fe9cb3 Reviewed-on: https://chromium-review.googlesource.com/1154189Reviewed-by:
Ian Elliott <ianelliott@google.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
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Olli Etuaho authored
It's safe to read from a multiview framebuffer if it is layered and has just one view. The native OVR_multiview spec supports this as well. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I04e1364390574075f7e06e39a64e3bf05a539a05 Reviewed-on: https://chromium-review.googlesource.com/1156509 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This will enable more caching for ValidateDrawAttribs. It requires some minor refactoring of the GLES 1 code. Bug: angleproject:1391 Change-Id: I52b73c9384d14cdb90ba6337bfc1ab345866fff0 Reviewed-on: https://chromium-review.googlesource.com/1147436 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 30 Jul, 2018 2 commits
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Frank Henigman authored
Override fixed to float, generate code, enable tests. BUG=angleproject:2405 Change-Id: Ic3e9a31eaf22372023b94081b0f4a83770dcabbe Reviewed-on: https://chromium-review.googlesource.com/1144455 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Frank Henigman authored
When we get a buffer with vertex data in an unsupported format or alignment, correct that as we copy it to a DynamicBuffer, then use the copy. Enable tests. BUG=angleproject:2405 Change-Id: I2132abea4d936f6b53d9209be7f99a0e2d8de219 Reviewed-on: https://chromium-review.googlesource.com/1141277 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 28 Jul, 2018 1 commit
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Zhenyao Mo authored
BUG=angleproject:2507 TBR=geofflang@chromium.org Change-Id: I6788303bdca8739c42b1f43e45b5b2c16cea4ed3 Reviewed-on: https://chromium-review.googlesource.com/1154127Reviewed-by:
Zhenyao Mo <zmo@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
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- 27 Jul, 2018 10 commits
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Jamie Madill authored
This CL improves performance on the draw call microbenchmark by 10% when no-oping driver calls. Bug: angleproject:2738 Change-Id: I4f5c11db90d9056ce4557b2a4432bc55b42b5bba Reviewed-on: https://chromium-review.googlesource.com/1150093 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Geoff Lang authored
ChromeOS devices share some of the same driver bugs as Qualcomm. NVIDIA devices require the image to be preserved. BUG=angleproject:2507 Change-Id: I2750f78c219490fcd7e6abd224adf8d8e96b7848 Reviewed-on: https://chromium-review.googlesource.com/1153606Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
The read framebuffer may not be complete and be incapable of syncing. Removed the generate syncDirtyObjects method so each caller must make sure they are only syncing objects that are known to be valid for the operation. BUG=angleproject:2737 Change-Id: Ia8edf3fca3a8369aa813be46ba99f6b50a36b2e6 Reviewed-on: https://chromium-review.googlesource.com/1151621 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com>
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LRN authored
Setting EGL_WIDTH or EGL_HEIGHT results in mFixedWidth and mFixedHeight changing their values. Whenever the swap chain is tested for needing a resize, surfaces with mFixedSize are treated as if they should be resized to mFixedWidth and mFixedHeight from their current size. This way fixed-size surfaces can be resized - it's enough to do a couple of eglSurfaceAttrib() calls and then either let ANGLE check surface for needing a resize in due course, or force that by calling eglWaitNative(). BUG=angleproject:2725 Change-Id: I2932d8ecd5a2f10500e4aa8583a169aa09bf01bb Reviewed-on: https://chromium-review.googlesource.com/1139055 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This removes another use of the gl::ErrorOrResult pattern. Unblocks error refactoring. Bug: angleproject:2738 Change-Id: Ib611a3b68f8995469befd51797dfed34eaeee84e Reviewed-on: https://chromium-review.googlesource.com/1151450 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org>
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Jamie Madill authored
This makes the Context more available for logging errors. Also includes more refactoring to VertexDataManager to ensure we can access the gl::Context. Bug: angleproject:2738 Change-Id: Iae3d22a1403078d236bfe63a3e2d203c13678dc4 Reviewed-on: https://chromium-review.googlesource.com/1151449Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This gives us better control over the error returned by the init routine. Also changes the streaming buffer in VertexDataManager to not be a unique_ptr. Bug: angleproject:2738 Change-Id: I3193840dfb71c7574adbe65bc5f9227f4add1fd3 Reviewed-on: https://chromium-review.googlesource.com/1151448Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Tom Anderson authored
Changelist: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader/+log/da58202e9569eff53560b4c3a007de2297be40d2..a8358804f3c5b4e284d5e9a88b232309bb3c333d BUG=chromium:427584 Change-Id: I758d2ba05aa731b07e5d336a6ebab45a4837e142 Reviewed-on: https://chromium-review.googlesource.com/1152356Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
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Olli Etuaho authored
Declaring HLSL outputs with SV_* semantics after the ones with TEXCOORD* semantics makes multiview shaders that contain a flat varying run correctly. This is a workaround for what seems to be a bug in the DX runtime, reproducible on at least NVIDIA and Intel. This also adds another, clearer test case for flat interpolation used together with multiview. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I127b85497aa4fee58b74893165a980cbdd4444d6 Reviewed-on: https://chromium-review.googlesource.com/1146809Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Frank Henigman authored
After a release() or destroy() it is now possible continue using a DynamicBuffer because we reset the internal variables and the next allocate() restarts everything. Also removed the valid() method as it wasn't very useful and made reuse more complicated. No functional change. BUG=angleproject:2405 Change-Id: I5ca9b758fb300618f6578ebc406494ad281c1622 Reviewed-on: https://chromium-review.googlesource.com/1144229 Commit-Queue: Frank Henigman <fjhenigman@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 26 Jul, 2018 2 commits
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Geoff Lang authored
BUG=angleproject:2507 Change-Id: Ica33166e9e23e933977c3ab034d4f5a8cada9fb1 Reviewed-on: https://chromium-review.googlesource.com/1143454 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jiawei Shao authored
This patch moves the implementation of translating compute shader builtin variables from link time to compile time. Unlike graphics shaders that require the information from other shader stages, we actually have enough information to translate compute shader builtin variables in compile time. Many redundant codes in DynamicHLSL have been removed after this refactor. BUG=angleproject:1442 Change-Id: I7458006785ff966a00a3825610adc5566652c75e Reviewed-on: https://chromium-review.googlesource.com/1149609Reviewed-by:
Jiajia Qin <jiajia.qin@intel.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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- 25 Jul, 2018 7 commits
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Omar El Sheikh authored
Currently disabled test on android Also made the default EGL device type be EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE Updated destroy function of RendererVk to properly reset the mMemoryProperties member variable Bug: angleproject:2735 Change-Id: Ie1f8ab1ac93b18eda4c10c3b10ecd4756f1d8543 Reviewed-on: https://chromium-review.googlesource.com/1140508 Commit-Queue: Omar El Sheikh <theoking@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
The Context needed for the error refactor and Vulkan implementation. Bug: angleproject:2738 Change-Id: Id816b61ebf342c953a320ab29b6386e356dc64e8 Reviewed-on: https://chromium-review.googlesource.com/1150092Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This is needed for the error refactoring and also for the Vulkan implementation. Bug: angleproject:2738 Change-Id: I4e1bed7f67ef17feb5554b5838a2ed5feb22bba0 Reviewed-on: https://chromium-review.googlesource.com/1150091Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Replace the struct type of binary and symbol parameter nodes with a lookup of the struct type in the tree. Bug: angleproject:2494 Change-Id: I1e892e0f1b1f97302d1cdce1035f51c01d0efd9e Reviewed-on: https://chromium-review.googlesource.com/1135695Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
We can re-use the same info for each level of the texture. Also use fixed sized arrays for the subresource data structure. Bug: chromium:867089 Change-Id: Ie43886f708d1141fb80d30a78cabdd37dfbf6f94 Reviewed-on: https://chromium-review.googlesource.com/1149082Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Needed to get access to the scratch buffer. Bug: chromium:867089 Change-Id: I217bde149d24432e4baa276ead02ebc52a219958 Reviewed-on: https://chromium-review.googlesource.com/1149081Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This moves a D3D specific type into a shared location. Bug: chromium:867089 Change-Id: Ieac9f1aa4a9de11fbc86550eee30fb242a2cb98e Reviewed-on: https://chromium-review.googlesource.com/1149080Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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