1. 24 Aug, 2018 5 commits
  2. 23 Aug, 2018 5 commits
  3. 22 Aug, 2018 9 commits
  4. 21 Aug, 2018 9 commits
  5. 20 Aug, 2018 2 commits
  6. 17 Aug, 2018 4 commits
  7. 16 Aug, 2018 5 commits
  8. 15 Aug, 2018 1 commit
    • D3D11 fix: Mipmapping was used although disabled via Sampler · c1551dc2
      Till Rathmann authored
      When using a sampler the texture was created as if it has mipmaps,
      regardless what you specified in GL_TEXTURE_MIN_FILTER via
      glSamplerParameteri() -- mistakenly the default value
      GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was
      evaluated.
      If you didn't provide mipmaps and didn't let the driver generate them
      this led to not sampling your texture data when minification occurred.
      
      BUG=angleproject:2772
      TEST=angle_end2end_tests.Texture2DTestES3.MinificationWithSamplerNoMipmapping
      
      Change-Id: I195147e208129c6fa8686bb0d9aea6931b2f20b1
      Reviewed-on: https://chromium-review.googlesource.com/1175910
      Commit-Queue: Geoff Lang <geofflang@chromium.org>
      Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>