1. 01 Dec, 2017 7 commits
  2. 30 Nov, 2017 5 commits
  3. 29 Nov, 2017 7 commits
  4. 28 Nov, 2017 3 commits
  5. 27 Nov, 2017 4 commits
  6. 25 Nov, 2017 1 commit
  7. 24 Nov, 2017 7 commits
  8. 23 Nov, 2017 4 commits
  9. 22 Nov, 2017 2 commits
    • D3D11: Remove "fast path" check in DrawElements. · c7b0cf2a
      Jamie Madill authored
      This was a bit of an anti-pattern. Many draw calls were being handled
      in the "slow" path, so the repeated checks were slowing the draw calls
      down more than the fast path was speeding things up.
      
      The new code tries to do all the checking for index ranges and restart
      index once only, and lazily when possible. The 'start' vertex is a bit
      of a special case - we known when the primitive restart index is
      not enabled, this will be always the same as the 'base' vertex (zero
      if the base vertex is not enabled - only currently available through
      draw indirect commands).
      
      In future work we can look at implementing a lazy evaluation for draw
      indirect commands so we don't need to do a check there either.
      
      Reduces overhead in the D3D11 indexed rendering perf test such that it
      leads to an increased score of about 5%.
      
      BUG=angleproject:2229
      
      Change-Id: I6330f30b66d1810624d03f4e7a012bf2391a3bf3
      Reviewed-on: https://chromium-review.googlesource.com/764677
      Commit-Queue: Jamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    • Fix reinterpret_cast size missmatch warning on 64-bit Windows. · 5a654f5f
      Geoff Lang authored
      Change-Id: I9c4b102c60abb90281f778833be9b1d5bfdcb8f1
      Reviewed-on: https://chromium-review.googlesource.com/786110Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
      Commit-Queue: Geoff Lang <geofflang@chromium.org>