- 01 Feb, 2013 2 commits
-
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1823 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1821 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 31 Jan, 2013 2 commits
-
-
zmo@google.com authored
TBR=alokp Review URL: https://codereview.appspot.com/7228076 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1810 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
zmo@google.com authored
With this fixed, Chrome behaves the same on WebGL conformance tests 1.0.2 with/without --enable-shader-name-hashing BUG= TEST=WebGL conformance tests Review URL: https://codereview.appspot.com/7229043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1809 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 30 Jan, 2013 2 commits
-
-
daniel@transgaming.com authored
Trac #21120 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1807 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Trac #21120 01/30/2013 dgkoch add issue 6 and clear interactions renamed to EXT_draw_buffers based on feedback changed resolution of issue 3. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1806 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 26 Jan, 2013 3 commits
-
-
gman@chromium.org authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1805 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
zmo@google.com authored
Review URL: https://codereview.appspot.com/7221045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1804 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
zmo@google.com authored
So len could equal = max_len, and at this point name[len] is out of the range. BUG= TEST= Review URL: https://codereview.appspot.com/7223045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1803 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 25 Jan, 2013 3 commits
-
-
kbr@chromium.org authored
BUG=none TEST=compiled on Linux and Mac OS Review URL: https://codereview.appspot.com/7133076 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1735 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
kbr@chromium.org authored
this optimization level, it appears that array index clamping can be enabled on Windows without destabilizing WebGL content. Tested this change with array index clamping enabled with MapsGL, a previous failing test from AlteredQualia, many Three.js demos, the Julia Set tutorial from acko.net, the WebGL 1.0.1 conformance suite, and other content; all worked. BUG=none Review URL: https://codereview.appspot.com/7197054 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1734 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
kbr@chromium.org authored
array index clamping to use the clamp intrinsic. This works more reliably on pure OpenGL ES devices and on Windows. Added a mechanism in ShBuiltInResources to choose the strategy for array index clamping. BUG=none TEST=various out-of-bounds array indexing tests and various WebGL content Review URL: https://codereview.appspot.com/7194051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1733 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 24 Jan, 2013 4 commits
-
-
kbr@chromium.org authored
BUG=none TEST=compiled on Linux Review URL: https://codereview.appspot.com/7201056 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1732 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1731 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1730 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/7193053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1729 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 23 Jan, 2013 5 commits
-
-
apatrick@chromium.org authored
Chrome now builds ANGLE against the Windows 8 Platform SDK. Move the include and lib search paths to common.gypi so that downstream projects can specify the location of the Platform SDK or alternatively use the DirectX SDK instead. Review URL: https://codereview.appspot.com/7193052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1728 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
This is to fix the standalone gyp build. It couldn't handle changes made in r1721. This is the latest version. Review URL: https://codereview.appspot.com/7204049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1727 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/7204048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1726 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
These conflict with the STL functions of the same name. This is to make the standalone ANGLE gyp build work again. Review URL: https://codereview.appspot.com/7211043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1725 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
This is to make the standalone gyp build work again. Review URL: https://codereview.appspot.com/7199046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1724 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 22 Jan, 2013 2 commits
-
-
apatrick@chromium.org authored
This is so that texture2D is converted to texture2DLod in loops with return statements. HLSL does not seem to allow gradient operations in loops with return statements. It considers them to be breaks. Review URL: https://codereview.appspot.com/7131057 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1722 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
Addendum to https://codereview.appspot.com/7011048/ BUG=391, chromium:166496, chromium:167187 Landing for jschuh Original patch: https://codereview.appspot.com/7075044/ Review URL: https://codereview.appspot.com/7190044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1721 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 15 Jan, 2013 1 commit
-
-
gman@chromium.org authored
was not used to do the bounds clamping. BUG=397 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1720 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 14 Jan, 2013 1 commit
-
-
kbr@chromium.org authored
Review URL: https://codereview.appspot.com/7105049 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1719 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 10 Jan, 2013 2 commits
-
-
apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/7062061 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1647 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
It looks like this now: ANGLE (NVIDIA Quadro 600 Direct3D9Ex vs_3_0 ps_3_0) I also noticed that the strings returned by GetString are not all static so I fixed that as well. Review URL: https://codereview.appspot.com/7068058 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1646 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 08 Jan, 2013 2 commits
-
-
zmo@google.com authored
BUG= TEST=build fine in Linux Review URL: https://codereview.appspot.com/7071056 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1645 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
apatrick@chromium.org authored
C++ streams seem to use the representation 1.$ for INF and that isn't valid syntax in GLSL or HLSL. Also preserve the sign of INF in constant expressions that divide by zero. I can't figure out what to do about 0/0 because the shader models we are using do not support NaN. Treating it as +INF as before. Review URL: https://codereview.appspot.com/7057046 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1644 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 07 Jan, 2013 1 commit
-
-
daniel@transgaming.com authored
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1643 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 04 Jan, 2013 3 commits
-
-
apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/7061044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1642 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
bsalomon@google.com authored
BUG=392 Review URL: https://codereview.appspot.com/7027051 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1641 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
maxvujovic@gmail.com authored
a) http://trac.webkit.org/changeset/127747 b) http://trac.webkit.org/changeset/128539 c) http://trac.webkit.org/changeset/122870 - Specifically, items #3 and #4 in this changeset's commit message. Review URL: https://codereview.appspot.com/7040045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1640 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 02 Jan, 2013 1 commit
-
-
apatrick@chromium.org authored
BUG=http://crbug.com/166496 BUG=http://crbug.com/167187 Landing this for Justin Schuh: https://codereview.appspot.com/7011048/ Review URL: https://codereview.appspot.com/7040045 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1639 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 22 Dec, 2012 1 commit
-
-
kbr@chromium.org authored
BUG=none TEST=ran associated WebKit layout tests in Chromium Review URL: https://codereview.appspot.com/6999052 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1638 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 20 Dec, 2012 1 commit
-
-
daniel@transgaming.com authored
TRAC #22245 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1563 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 14 Dec, 2012 1 commit
-
-
apatrick@chromium.org authored
Review URL: https://codereview.appspot.com/6943062 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1562 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 06 Dec, 2012 1 commit
-
-
bajones@chromium.org authored
Ensured that the mUsesPointSprites flag is properly preserved when loading shaders from binary cache. BUG=https://code.google.com/p/angleproject/issues/detail?id=389 Review URL: https://codereview.appspot.com/6884053 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1560 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
- 29 Nov, 2012 2 commits
-
-
daniel@transgaming.com authored
TRAC #22218 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1557 736b8ea6-26fd-11df-bfd4-992fa37f6226
-
daniel@transgaming.com authored
Some platforms seem to implicitly include the <XYZ.h> headers which also add some types and functions (like strlen, size_t,...) into the global namespace. On other platforms though, this can result in compile errors, which is noticeable in WebKit on e.g. QNX. See also: https://bugs.webkit.org/show_bug.cgi?id=95468 https://codereview.appspot.com/6843083/ Contributed by Milian Wolff, Klaralvdavens Datakonsult AB. git-svn-id: https://angleproject.googlecode.com/svn/trunk@1556 736b8ea6-26fd-11df-bfd4-992fa37f6226
-