1. 04 Sep, 2015 2 commits
    • Fixed GL_MAX_VERTEX_UNIFORM_VECTORS and GL_MAX_FRAGMENT_UNIFORM_VECTORS to… · 69f9b2c8
      Cooper Partin authored
      Fixed GL_MAX_VERTEX_UNIFORM_VECTORS and GL_MAX_FRAGMENT_UNIFORM_VECTORS to report accurate maximum value.
      
      Change-Id: Ic581e1ef0c6be2bf1ff0092b373b3c480b6fbd8a
      Reviewed-on: https://chromium-review.googlesource.com/294755Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Tested-by: 's avatarCooper Partin <coopp@microsoft.com>
      Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    • Remove dynamic indexing of matrices and vectors in HLSL · 3766a40d
      Olli Etuaho authored
      Re-landing after fixing D3D9 specific issues.
      
      HLSL doesn't support dynamic indexing of matrices and vectors, so replace
      that with helper functions that unroll dynamic indexing into switch/case
      and static indexing.
      
      Both the indexed vector/matrix expression and the index may have side
      effects, and these will be evaluated correctly. If necessary, index
      expressions that have side effects will be written to a temporary
      variable that will replace the index.
      
      Besides dEQP tests, this change is tested by a WebGL 2 conformance test.
      
      In the case that a dynamic index is out-of-range, the base ESSL 3.00 spec
      allows undefined behavior. KHR_robust_buffer_access_behavior adds the
      requirement that program termination should not occur and that
      out-of-range reads must return either a value from the active program's
      memory or zero, and out-of-range writes should only affect the active
      program's memory or do nothing. This patch clamps out-of-range indices so
      that either the first or last item of the matrix/vector is accessed.
      
      The code is not transformed in case the it fits within the limited subset
      of ESSL 1.00 given in Appendix A of the spec. If the code isn't within
      the restricted subset, even ESSL 1.00 shaders may require this
      workaround.
      
      BUG=angleproject:1116
      TEST=dEQP-GLES3.functional.shaders.indexing.* (all pass after change)
           WebGL 2 conformance tests (glsl3/vector-dynamic-indexing.html)
      
      Change-Id: I66a5e5a8d7f4267da0045f1cc2ba6b0dc7eb3f5d
      Reviewed-on: https://chromium-review.googlesource.com/296671Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
      Tryjob-Request: Jamie Madill <jmadill@chromium.org>
      Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
      Reviewed-by: 's avatarZhenyao Mo <zmo@chromium.org>
  2. 03 Sep, 2015 12 commits
  3. 02 Sep, 2015 9 commits
  4. 01 Sep, 2015 14 commits
  5. 31 Aug, 2015 3 commits