- 17 Oct, 2018 2 commits
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Jamie Madill authored
Sequences of many frames with uniform updates could lead to a bug where we attempt to delete descriptor sets that are still in use. To trigger the bug we need to write enough uniform data to trigger a descriptor set to be freed. This would correctly trigger refresh sets in the Program. But if there was a second program idle in the background that also allocated descriptors from the old pool, the bug would manifest. Fix this by storing a shared handle to the descriptor pool in the Program. The dynamic descriptor pool won't recycle descriptor pools internally unless there are zero outstanding references to the pool. We could also improve this in a resource sharing situation by keeping a single shared dynamic descriptor pool per share group. Includes a contribution from tobine@google.com that adds a test to cover the bug. Bug: angleproject:2863 Change-Id: Id585b85f33f8cfa3772ceff3af512d1e4fb0b75a Reviewed-on: https://chromium-review.googlesource.com/c/1271919Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Qin Jiajia authored
Re-land skips ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11 to pass the bots. In fact, ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11 is not a regression. The reverted CL added more SSBO features and triggered the failure. To enable ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11, we should support SSBO in render pipeline. This needs to bind SSBO to UAV registers in link time instead of compile time since output variables also occupies the UAVs. Let's enable this test when we support SSBO in render pipeline. Currently, we shouldn't block the SSBO implementation in some common features. Bug: angleproject:1951 Change-Id: Ic339e8327e79335e6db1d86bedf0072635976f5f Reviewed-on: https://chromium-review.googlesource.com/c/1282277Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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- 16 Oct, 2018 4 commits
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Jamie Madill authored
Bug: angleproject:2606 Bug: angleproject:2609 Bug: angleproject:2895 Change-Id: Iab71cfff2317d7283db69c3f8c82db8d94f7cafc Reviewed-on: https://chromium-review.googlesource.com/c/1283854Reviewed-by:
Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Frank Henigman authored
The enum VertexFormatType is redundant with angle::FormatID. The Vulkan back end has already eschewed VertexFormatType, this change updates the D3D back ends. BUG=angleproject:2531 Change-Id: I67ea2203ca80be828f4c757a37810fe67a279364 Reviewed-on: https://chromium-review.googlesource.com/c/1263899Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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Shahbaz Youssefi authored
The query nodes now output BeginQuery or EndQuery based on the node's function, instead of just Query. Bug: angleproject:2379 Change-Id: I6ba38031c40b88e8927b31cdf14e4fdc2474624e Reviewed-on: https://chromium-review.googlesource.com/c/1277485 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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Jiawei Shao authored
This patch implements the translation of textureGather[Offset] on integer and unsigned integer format textures on D3D11. According to MSDN, Gather[Red|Green|Blue|Alpha] can be used on integer and unsigned integer format textures with float texture coordinates: https://docs.microsoft.com/en-us/windows/desktop/direct3dhlsl/dx-graphics-hlsl-to-gather Currently the dEQP tests on TextureGather[Offset] on cube map textures in integer or unsigned formats still cannot pass. This issue is under investigation. Bug: angleproject:2826 Test: dEQP-GLES31.functional.texture.gather.basic.2d.* dEQP-GLES31.functional.texture.gather.basic.2d_array.* dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.* dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.* dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.* dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.* Change-Id: If049dc395fb17cd34dec902630e3a1154e5d4806 Reviewed-on: https://chromium-review.googlesource.com/c/1271926 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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- 15 Oct, 2018 1 commit
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Joonatan Saarhelo authored
glGetVertexAttribIuiv previously returned an incorrect value for GL_VERTEX_ATTRIB_ARRAY_DIVISOR, because the divisor was treated as an integer even though it is an unsigned integer. BUG=angleproject:2281 Change-Id: I4d1c9df15244db855c6a000fc8fb6cc786bfcb85 Reviewed-on: https://chromium-review.googlesource.com/c/1273300Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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- 12 Oct, 2018 5 commits
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Geoff Lang authored
BUG=892288 Change-Id: I56fc3ab00c06d711e1a21eb1ad4b2224126730dc Reviewed-on: https://chromium-review.googlesource.com/c/1262021Reviewed-by:
Yuly Novikov <ynovikov@google.com> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
This reverts commit 671809e6. Reason for revert: Regresses angle_end2end_test: ProgramInterfaceTestES31.GetProgramInterface/ES3_1_D3D11 Warning: compileToBinary(232): C:\fakepath(36,21-40): error X4509: UAV registers live in the same name space as outputs, so they must be bound to at least u1, manual bind to slot u0 failed The new test and this CL landed at nearly the same time. This CL breaks the test but it wasn't run on the CQ. Failure link: https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Win10%20FYI%20Release%20%28NVIDIA%29/2717 Original change's description: > ES31: Add vector and matrix support in SSBO for D3D > > Bug: angleproject:1951 > > Change-Id: I19d4218b28770464e4cb38027cce694e2a817b5b > Reviewed-on: https://chromium-review.googlesource.com/c/1269827 > Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,jiajia.qin@intel.com Change-Id: I54cda962e1361372f06e9e3bd667fa9c0ecf38dc No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:1951 Reviewed-on: https://chromium-review.googlesource.com/c/1278102Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Qin Jiajia authored
Bug: angleproject:1951 Change-Id: I19d4218b28770464e4cb38027cce694e2a817b5b Reviewed-on: https://chromium-review.googlesource.com/c/1269827 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Qin Jiajia authored
This change collects shader storage blocks info for d3d backend. With this change, program interface APIs can get correct SSBO information for D3D. Bug: angleproject:1920 Change-Id: I6e2414494d0e8240bcb1d0ddc3d9a292eb7158ee Reviewed-on: https://chromium-review.googlesource.com/c/1269824Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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Yizhou Jiang authored
Enable gsampler2dMS, texelFetch, textureSize in glslang in es 3.0 if ANGLE_texture_multisample is supported. Bug: angleproject:2275 TEST=SamplerMultisampleEXTTest.TextureMultisampleEXTEnabled Change-Id: Ibfa367970db3ae790f3822e57eb50090843dc6db Reviewed-on: https://chromium-review.googlesource.com/c/867521Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
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- 11 Oct, 2018 1 commit
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Olli Etuaho authored
After validation, the enums are simply forwarded to the native drivers. The BPTC formats are supported on both OpenGL and D3D. The included test coverage covers the API quite well, but only has basic coverage for correct decoding of texture data. More coverage for texture data could be added later. BUG=angleproject:2869 TEST=angle_end2end_tests Change-Id: I3de37972dcf13c6fa3fc1bc429a2627523a4a082 Reviewed-on: https://chromium-review.googlesource.com/c/1261675 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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- 10 Oct, 2018 6 commits
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Jamie Madill authored
This gives the same or slightly better performance in the ProgramDraw perf test. Also only set the Program object as dirty when there are dirty bits set in the Program itself. Bug: angleproject:2877 Change-Id: I07b428b40d3e3c24e0a42c970524756b6dc3a30e Reviewed-on: https://chromium-review.googlesource.com/c/1271475Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
This method is only called in one place. Inlining reduces the need to make a jump and push/pop variables from the stack. It also adds a specialized error handler for validation errors. This reduces the amount of code generated for errors. The prior method generates a lot of code when dealing with string streams. Improves performance of the binding performance test. Bug: angleproject:2763 Change-Id: I52af7046b398072975bf5bda583efac9a9b9a8cb Reviewed-on: https://chromium-review.googlesource.com/c/1270219Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Also don't return errors from the object release methods. Not returning errors reduces the amount of code generated. Also we shouldn't be exiting early from destructor type functions. Increases object binding performance. Bug: angleproject:2877 Change-Id: Ieb8120d885b946915e355419825e1f52f31d7b49 Reviewed-on: https://chromium-review.googlesource.com/c/1270218Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
//build/config/gcc:rpath_for_built_shared_libraries was supposed to be used to add . to rpath (which affected only release. I didn't investigate how it was affecting debug). This resulted in libVkICD_mock_icd.so not being found and vulkan_null tests being ignored. Change-Id: I71fb8578f873e4bed602b2c3dcf6d93240dcf30e Reviewed-on: https://chromium-review.googlesource.com/c/1272496Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Jamie Madill authored
This can be used to mask out inappropriate local dirty bits. Bug: angleproject:2763 Change-Id: Ie46e464df0dc719c963ff9f7066d42eb5a028262 Reviewed-on: https://chromium-review.googlesource.com/c/1264062 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com>
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Jiawei Shao authored
The following dEQP cases can pass with https://chromium-review.googlesource.com/c/1207216: dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.texture_swizzle.* dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.texture_swizzle.* Bug: angleproject:2826 Test: dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.texture_swizzle.* dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.texture_swizzle.* Change-Id: Iaf6c4ca5abff1a7ae97d47a0d323bead38a7d8c1 Reviewed-on: https://chromium-review.googlesource.com/c/1267659Reviewed-by:
Jiajia Qin <jiajia.qin@intel.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
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- 09 Oct, 2018 9 commits
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Jamie Madill authored
This switch can be cached in a very fast packed map. The map contents only change if different extensions are exposed. This reduces the number of instructions we hit in ValidateBindTexture. Bug: angleproject:2763 Change-Id: I6ba8a4124d85e4c193d0dee3e03e50713d51b1f4 Reviewed-on: https://chromium-review.googlesource.com/c/1262739 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com>
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Jamie Madill authored
Bug: angleproject:2763 Change-Id: Ib8193e7ff5ee7763b92f4775fb7e9adaa51c9305 Reviewed-on: https://chromium-review.googlesource.com/c/1262738 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com>
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Qin Jiajia authored
The old implementation missed considering compute program would also enter into applyActiveAttribLocationsMask. However, there was no bindVertexArray before updateAttribEnabled which resulted the previous VAO state was modified in unknown. And that's why ComputeBoids example wouldn't work correctly. This change adds a checking to not enter propagateProgramToVAO if it's a compute program since compute shader doesn't have vertex attributes. And an ASSERT is added to make sure that the right VAO is bound when updateAttribEnabled is called in applyActiveAttribLocationsMask. Bug: angleproject:2810 Change-Id: I6e77853498a527ef3b755bbb1da5826a9134b164 Reviewed-on: https://chromium-review.googlesource.com/c/1226227Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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Jamie Madill authored
This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Jamie Madill authored
Replace these with ANGLE_CHECK_*_ALLOC and ANGLE_CHECK_*_MATH depending on the specific error type. Bug: angleproject:2491 Change-Id: Ic4395101fe701c563ae2b92aa2c55c93b934a7de Reviewed-on: https://chromium-review.googlesource.com/c/1262737Reviewed-by:
Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Courtney Goeltzenleuchter authored
To minimize system impact, have feature configuration utility live in it's own library. Bug=angleproject:2418 Change-Id: Ic8e3862965e515ded7e1a6078a7b9f8b92878818 Reviewed-on: https://chromium-review.googlesource.com/c/1269822Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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Shahbaz Youssefi authored
Begin and end queries insert an execution barrier in the command graph to ensure the commands around them are not reordered w.r.t to the query. Also, these commands cannot be recorded in separate secondary command buffers. Therefore, special-function nodes are created to perform the begin and end query calls on the final primary command buffer. Bug: angleproject:2855 Change-Id: Ie216dfdd6a2009deaaf744fd15d2db6899dd93e9 Reviewed-on: https://chromium-review.googlesource.com/c/1259762Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Jamie Madill authored
Some of these are targeting our workaround for a mac bug. The bug was that the driver was somehow modifying output attachments that the program wasn't writing to. A new test shows a bug where we wouldn't re-sync the state properly after a clear. Also adds more pretty printing for GLColor. Bug: angleproject:2872 Change-Id: I5485893b5f1b269c5407678db27978a789f7acc6 Reviewed-on: https://chromium-review.googlesource.com/c/1269255 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
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Courtney Goeltzenleuchter authored
To match behavior of ALOGV in Android system code, disable output in release builds. Bug=angleproject:2418 Change-Id: I657ec366249f9d5defe9b05fe298099c47389580 Reviewed-on: https://chromium-review.googlesource.com/c/1269819Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Ian Elliott <ianelliott@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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- 08 Oct, 2018 4 commits
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Courtney Goeltzenleuchter authored
If the Vulkan backend is available, use it on Android. This way ANGLE built for the ANGLE apk always uses Vulkan. ANGLE built for use in Chrome keeps GL. At least for now. Bug=angleproject:2418 Change-Id: Ic7796c74821a44b856a596d31b3de09e7ca47ede Reviewed-on: https://chromium-review.googlesource.com/c/1265504Reviewed-by:
Ian Elliott <ianelliott@google.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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Olli Etuaho authored
Some dead code and duplicate data are cleaned up from the compiler. Several parameters can be accessed directly from ShBuiltInResources instead of creating a copy in TCompiler. This also encapsulates some TCompiler member functions as private and changes the remaining unprefixed TCompiler member variable names to start with the m prefix. BUG=angleproject:2068 TEST=angle_unittests Change-Id: I6690aaf538b17e0f45460660272a21f82f1808a0 Reviewed-on: https://chromium-review.googlesource.com/c/1267503Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Qin Jiajia authored
When EOpIndexDirect/EOpIndexIndirect/EOpIndexDirectStruct/TIntermSwizzle appear in [] in ssbo access chain, we should transfer the process of them to OutputHLSL. For example: instance.v[gl_GlobalInvocationID.x] = data; // becomes float_Store(dx_instance, 0 + 16 * gl_GlobalInvocationID.x, _data); instance.v[s.index[0].x] = data; // becomes float_Store(dx_instance, 0 + 16 * _s.index[0].x, _data); Bug: angleproject:1951 Change-Id: I333e238400a10a799a6294f8759cf9c4ef2451c8 Reviewed-on: https://chromium-review.googlesource.com/c/1250661Reviewed-by:Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jiajia Qin <jiajia.qin@intel.com>
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Jiawei Shao authored
This patch implements translating textureGather[Offset] into HLSL when the sampler is a shadow sampler. The related HLSL function should be GatherCmp(). According to the definition of textureGatherOffset(): ([ESSL 3.1] Chapter 8.9.3 Page 138) - gvec4 textureGatherOffset(gsampler2D sampler, vec2 P, ivec2 offset, [,int comp]) - vec4 textureGatherOffset(sampler2DShadow sampler, vec2 P, float refZ, ivec2 offset) We need to add parameter "refZ" before "offset" when the sampler is a shadow sampler. Bug: angleproject:2826 Test: dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.* dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.* dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.* dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.* dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.* dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.* dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.* Change-Id: I9a7d095dd3cfa41aaefd14d012ed1f309abfc6d5 Reviewed-on: https://chromium-review.googlesource.com/c/1244081 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by:Jiajia Qin <jiajia.qin@intel.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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- 05 Oct, 2018 8 commits
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Yuly Novikov authored
Bug: angleproject:2567 Change-Id: Ia7dfa54f7201866b9d7c0ce5d9cccae06c785542 Reviewed-on: https://chromium-review.googlesource.com/c/1265500Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com> Commit-Queue: Yuly Novikov <ynovikov@google.com>
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Olli Etuaho authored
The default framebuffer is initialized with just one drawbuffer slot so the number of drawbuffers needs to be validated before checking if a buffer is attached. BUG=angleproject:2831 TEST=angle_end2end_tests Change-Id: I960c39357853d1cd4575b06a992cff33223ab3df Reviewed-on: https://chromium-review.googlesource.com/c/1264518 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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Geoff Lang authored
Example failure: https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Mac%20FYI%20Experimental%20Retina%20Release%20(NVIDIA)/2115 BUG=angleproject:1085 Change-Id: Ifc07282b7ca586bd6346831e08cee963c9eaab54 Reviewed-on: https://chromium-review.googlesource.com/c/1263903Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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Jamie Madill authored
Adds explicit error handling to a few scoped state handler classes. Otherwise mostly mechanical refactoring. Bug: angleproject:2753 Change-Id: I2bf969a68f45880902b6e7902297c1340a76a1c4 Reviewed-on: https://chromium-review.googlesource.com/c/1255647Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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Shahbaz Youssefi authored
Using x = {}; before filling out each field, we can be sure any missing field is 0 initialized. This in turn helps us not have to specify certain fields that are generally unused (at the moment), such as pNext. Bug: angleproject:2860 Change-Id: Ia1fa2db3ecfb316673a02ac0c5e13e47e055a19f Reviewed-on: https://chromium-review.googlesource.com/c/1259764Reviewed-by:Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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Olli Etuaho authored
Correctly sized void arrays can be needed after parsing has recovered from an error and the code is trying to evaluate the constant value of a node. Since now we just have a generic EOpConstruct op instead of different ops for different types, we can simply remove the special handling for void arrays in CreateZeroNode to create the arrays in the correct size. BUG=chromium:890581 TEST=angle_unittests Change-Id: I48d96c9ef1d695cd8583a845fd4bd24a7aaf535c Reviewed-on: https://chromium-review.googlesource.com/c/1264515Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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Jamie Madill authored
Bug: angleproject:2491 Change-Id: Ief728b9c50ee2e1925a9b286c52c8ccda6b14fd2 Reviewed-on: https://chromium-review.googlesource.com/c/1255646 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com> Reviewed-by:
Frank Henigman <fjhenigman@chromium.org>
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Jamie Madill authored
Instead of returning a small struct from LinkProgram calls we use angle::Result. Linking can have 3 cases: - the link was successful -> angle::Result::Continue - the link failed -> angle::Result::Incomplete - there was an internal error -> angle::Result::Stop Note that any unexpected Incomplete is still an error. Each function that accepts Incomplete must check explicitly. This is the last user of ErrorOrResult. Bug: angleproject:2491 Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497 Reviewed-on: https://chromium-review.googlesource.com/c/1255645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Yuly Novikov <ynovikov@google.com>
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